feat: change boat collision and improve overall code
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@@ -1,27 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://crxp1lat0mj1n"]
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[gd_scene load_steps=2 format=3 uid="uid://crxp1lat0mj1n"]
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[sub_resource type="Gradient" id="Gradient_7c5k4"]
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offsets = PackedFloat32Array(0, 0.00371747, 0.736059, 0.754647, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0.94902, 0.0509804, 0.0509804, 1, 0.15042, 0.503262, 0.834652, 1, 0.117488, 0.521912, 0.866968, 1, 0.94902, 0.0509804, 0.0509804, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_exqad"]
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size = Vector2(128, 128)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_eesv4"]
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gradient = SubResource("Gradient_7c5k4")
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fill_from = Vector2(1, 0)
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fill_to = Vector2(0, 1)
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_dliv6"]
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a = Vector2(9.78128e-07, 0.256411)
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b = Vector2(9.78128e-07, 33.0769)
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[node name="Barrier" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(5.96046e-08, 0)
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scale = Vector2(0.203125, 2.01563)
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texture = SubResource("GradientTexture2D_eesv4")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-3.8147e-06, -65)
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scale = Vector2(3.9, 3.9)
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shape = SubResource("SegmentShape2D_dliv6")
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one_way_collision_margin = 51.0
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[node name="Barrier" type="CollisionShape2D"]
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shape = SubResource("RectangleShape2D_exqad")
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@@ -3,5 +3,11 @@
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[ext_resource type="Script" uid="uid://bvejqjdvu7eb1" path="res://scripts/boat.gd" id="1_brclq"]
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[node name="Boat" type="Node2D"]
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position = Vector2(-1, 0)
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script = ExtResource("1_brclq")
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[node name="Area2D" type="Area2D" parent="."]
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unique_name_in_owner = true
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://dy71gkll44btc"]
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[gd_scene load_steps=5 format=3 uid="uid://dy71gkll44btc"]
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[ext_resource type="Script" uid="uid://ceijb6ltpgsy1" path="res://scripts/player.gd" id="1_jlots"]
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[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
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@@ -6,11 +6,15 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_g2els"]
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radius = 6.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_qhqgy"]
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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motion_mode = 1
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script = ExtResource("1_jlots")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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z_index = 100
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position = Vector2(5, 0)
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rotation = -1.5708
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scale = Vector2(0.230709, 0.642787)
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@@ -18,3 +22,9 @@ texture = ExtResource("2_jjceo")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_g2els")
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_qhqgy")
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@@ -5,6 +5,7 @@
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[node name="Tile" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.337255)
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position = Vector2(0, 2.28882e-05)
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scale = Vector2(0.074, 0.0740913)
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texture = ExtResource("1_bgcjk")
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