diff --git a/assets/Bordered_Black_Square.png b/assets/Bordered_Black_Square.png
new file mode 100644
index 0000000..3026d70
Binary files /dev/null and b/assets/Bordered_Black_Square.png differ
diff --git a/assets/Bordered_Black_Square.png.import b/assets/Bordered_Black_Square.png.import
new file mode 100644
index 0000000..e2df577
--- /dev/null
+++ b/assets/Bordered_Black_Square.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bhx36hs83ynqs"
+path="res://.godot/imported/Bordered_Black_Square.png-ff534a515f4750944c45a40d35861714.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/Bordered_Black_Square.png"
+dest_files=["res://.godot/imported/Bordered_Black_Square.png-ff534a515f4750944c45a40d35861714.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/assets/arrow.svg b/assets/arrow.svg
new file mode 100644
index 0000000..58dbd41
--- /dev/null
+++ b/assets/arrow.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/assets/arrow.svg.import b/assets/arrow.svg.import
new file mode 100644
index 0000000..12cfb7d
--- /dev/null
+++ b/assets/arrow.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dprlu0x5gcgon"
+path="res://.godot/imported/arrow.svg-a996b9f5a5e99d25f45d2c6cd1a7999b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/arrow.svg"
+dest_files=["res://.godot/imported/arrow.svg-a996b9f5a5e99d25f45d2c6cd1a7999b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/triangle.svg b/assets/triangle.svg
new file mode 100644
index 0000000..489d930
--- /dev/null
+++ b/assets/triangle.svg
@@ -0,0 +1,3 @@
+
\ No newline at end of file
diff --git a/assets/triangle.svg.import b/assets/triangle.svg.import
new file mode 100644
index 0000000..0ac5f46
--- /dev/null
+++ b/assets/triangle.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://s4iiumvei5wc"
+path="res://.godot/imported/triangle.svg-2246efe0f7e4fdb6705e62b9f62230d2.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/triangle.svg"
+dest_files=["res://.godot/imported/triangle.svg-2246efe0f7e4fdb6705e62b9f62230d2.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=8.071
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/game.tscn b/game.tscn
index afe29a3..7322001 100644
--- a/game.tscn
+++ b/game.tscn
@@ -1,8 +1,15 @@
-[gd_scene load_steps=2 format=3 uid="uid://c0s77m0ea3sey"]
+[gd_scene load_steps=4 format=3 uid="uid://c0s77m0ea3sey"]
+[ext_resource type="Script" path="res://scripts/game.gd" id="1_41a5u"]
[ext_resource type="PackedScene" uid="uid://dy71gkll44btc" path="res://scenes/player.tscn" id="1_geqht"]
+[ext_resource type="PackedScene" uid="uid://c7todenm3hn4d" path="res://scenes/boat.tscn" id="2_qmvsn"]
[node name="Game" type="Node2D"]
+position = Vector2(559, 282)
+script = ExtResource("1_41a5u")
[node name="Player" parent="." instance=ExtResource("1_geqht")]
-position = Vector2(567, 297)
+position = Vector2(-685, -433)
+
+[node name="Boat" parent="." instance=ExtResource("2_qmvsn")]
+position = Vector2(-642, -351)
diff --git a/project.godot b/project.godot
index 37ebab5..7898742 100644
--- a/project.godot
+++ b/project.godot
@@ -14,3 +14,43 @@ config/name="BoatCoop"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
+
+[editor]
+
+version_control/plugin_name="GitPlugin"
+version_control/autoload_on_startup=true
+
+[input]
+
+ui_left={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+ui_right={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+ui_up={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+ui_down={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
diff --git a/scenes/barrier.tscn b/scenes/barrier.tscn
new file mode 100644
index 0000000..6fa1c14
--- /dev/null
+++ b/scenes/barrier.tscn
@@ -0,0 +1,26 @@
+[gd_scene load_steps=4 format=3 uid="uid://crxp1lat0mj1n"]
+
+[sub_resource type="Gradient" id="Gradient_7c5k4"]
+offsets = PackedFloat32Array(0, 0.00371747, 0.736059, 0.754647, 1)
+colors = PackedColorArray(0, 0, 0, 1, 0.94902, 0.0509804, 0.0509804, 1, 0.15042, 0.503262, 0.834652, 1, 0.117488, 0.521912, 0.866968, 1, 0.94902, 0.0509804, 0.0509804, 1)
+
+[sub_resource type="GradientTexture2D" id="GradientTexture2D_eesv4"]
+gradient = SubResource("Gradient_7c5k4")
+fill_from = Vector2(1, 0)
+fill_to = Vector2(0, 1)
+
+[sub_resource type="SegmentShape2D" id="SegmentShape2D_dliv6"]
+b = Vector2(0, 27.7419)
+
+[node name="Barrier" type="StaticBody2D"]
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+position = Vector2(5.96046e-08, 0)
+scale = Vector2(0.203125, 2.01563)
+texture = SubResource("GradientTexture2D_eesv4")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(-3.8147e-06, -65)
+scale = Vector2(4.65, 4.65)
+shape = SubResource("SegmentShape2D_dliv6")
+one_way_collision_margin = 66.3
diff --git a/scenes/boa1545.tmp b/scenes/boa1545.tmp
new file mode 100644
index 0000000..0be8631
--- /dev/null
+++ b/scenes/boa1545.tmp
@@ -0,0 +1,9 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
+barrier_scene = null
diff --git a/scenes/boa3EE7.tmp b/scenes/boa3EE7.tmp
new file mode 100644
index 0000000..1d52096
--- /dev/null
+++ b/scenes/boa3EE7.tmp
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
diff --git a/scenes/boa51BE.tmp b/scenes/boa51BE.tmp
new file mode 100644
index 0000000..1d52096
--- /dev/null
+++ b/scenes/boa51BE.tmp
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
diff --git a/scenes/boa68D0.tmp b/scenes/boa68D0.tmp
new file mode 100644
index 0000000..1d52096
--- /dev/null
+++ b/scenes/boa68D0.tmp
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
diff --git a/scenes/boa8867.tmp b/scenes/boa8867.tmp
new file mode 100644
index 0000000..1d52096
--- /dev/null
+++ b/scenes/boa8867.tmp
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
diff --git a/scenes/boa9849.tmp b/scenes/boa9849.tmp
new file mode 100644
index 0000000..860dcd3
--- /dev/null
+++ b/scenes/boa9849.tmp
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
diff --git a/scenes/boa99FC.tmp b/scenes/boa99FC.tmp
new file mode 100644
index 0000000..0be8631
--- /dev/null
+++ b/scenes/boa99FC.tmp
@@ -0,0 +1,9 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
+barrier_scene = null
diff --git a/scenes/boaB2D7.tmp b/scenes/boaB2D7.tmp
new file mode 100644
index 0000000..860dcd3
--- /dev/null
+++ b/scenes/boaB2D7.tmp
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
diff --git a/scenes/boaBB59.tmp b/scenes/boaBB59.tmp
new file mode 100644
index 0000000..1d52096
--- /dev/null
+++ b/scenes/boaBB59.tmp
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
diff --git a/scenes/boaCF4E.tmp b/scenes/boaCF4E.tmp
new file mode 100644
index 0000000..0be8631
--- /dev/null
+++ b/scenes/boaCF4E.tmp
@@ -0,0 +1,9 @@
+[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+tile_scene = null
+barrier_scene = null
diff --git a/scenes/boat.tscn b/scenes/boat.tscn
new file mode 100644
index 0000000..a7769f4
--- /dev/null
+++ b/scenes/boat.tscn
@@ -0,0 +1,13 @@
+[gd_scene load_steps=4 format=3 uid="uid://c7todenm3hn4d"]
+
+[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
+[ext_resource type="PackedScene" uid="uid://bmxg7u37aon0o" path="res://scenes/tile.tscn" id="2_b8wau"]
+[ext_resource type="PackedScene" uid="uid://crxp1lat0mj1n" path="res://scenes/barrier.tscn" id="3_mdatr"]
+
+[node name="Boat" type="Node2D"]
+position = Vector2(5, -2)
+script = ExtResource("1_brclq")
+
+[node name="Tile" parent="." instance=ExtResource("2_b8wau")]
+
+[node name="Barrier" parent="." instance=ExtResource("3_mdatr")]
diff --git a/scenes/gam25FD.tmp b/scenes/gam25FD.tmp
new file mode 100644
index 0000000..e5cd615
--- /dev/null
+++ b/scenes/gam25FD.tmp
@@ -0,0 +1,30 @@
+[gd_scene load_steps=6 format=3 uid="uid://c0s77m0ea3sey"]
+
+[ext_resource type="Script" path="res://scripts/game.gd" id="1_g5flc"]
+[ext_resource type="PackedScene" uid="uid://dy71gkll44btc" path="res://scenes/player.tscn" id="2_3msrq"]
+[ext_resource type="PackedScene" uid="uid://c7todenm3hn4d" path="res://scenes/boat.tscn" id="3_5kild"]
+[ext_resource type="PackedScene" uid="uid://bmxg7u37aon0o" path="res://scenes/tile.tscn" id="4_cd0bw"]
+
+[sub_resource type="SegmentShape2D" id="SegmentShape2D_dliv6"]
+
+[node name="Game" type="Node2D"]
+position = Vector2(552, 300)
+script = ExtResource("1_g5flc")
+
+[node name="Player" parent="." instance=ExtResource("2_3msrq")]
+z_index = 1
+position = Vector2(-546, -300)
+
+[node name="Boat" parent="." instance=ExtResource("3_5kild")]
+position = Vector2(-548, -304)
+
+[node name="Tile" parent="Boat" instance=ExtResource("4_cd0bw")]
+position = Vector2(6, 6)
+
+[node name="Barrier" type="StaticBody2D" parent="Boat"]
+
+[node name="Sprite2D" type="Sprite2D" parent="Boat/Barrier"]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Boat/Barrier"]
+shape = SubResource("SegmentShape2D_dliv6")
+one_way_collision_margin = 63.0
diff --git a/scenes/plaE0E6.tmp b/scenes/plaE0E6.tmp
new file mode 100644
index 0000000..01b8b94
--- /dev/null
+++ b/scenes/plaE0E6.tmp
@@ -0,0 +1,20 @@
+[gd_scene load_steps=3 format=3 uid="uid://dy71gkll44btc"]
+
+[ext_resource type="Script" path="res://scripts/player.gd" id="1_jlots"]
+[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
+
+[node name="Player" type="CharacterBody2D"]
+motion_mode = 1
+script = ExtResource("1_jlots")
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
+position = Vector2(-14, 2.86102e-06)
+rotation = 1.58969
+scale = Vector2(0.998311, 1.01563)
+polygon = PackedVector2Array(-9.03255, -0.816984, -0.51107, -26.5797, 8.99469, -1.15189)
+
+[node name="Sprite2D2" type="Sprite2D" parent="."]
+position = Vector2(0, -9.53674e-07)
+rotation = -1.5708
+scale = Vector2(0.230709, 0.642787)
+texture = ExtResource("2_jjceo")
diff --git a/scenes/plaE0E7.tmp b/scenes/plaE0E7.tmp
new file mode 100644
index 0000000..01b8b94
--- /dev/null
+++ b/scenes/plaE0E7.tmp
@@ -0,0 +1,20 @@
+[gd_scene load_steps=3 format=3 uid="uid://dy71gkll44btc"]
+
+[ext_resource type="Script" path="res://scripts/player.gd" id="1_jlots"]
+[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
+
+[node name="Player" type="CharacterBody2D"]
+motion_mode = 1
+script = ExtResource("1_jlots")
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
+position = Vector2(-14, 2.86102e-06)
+rotation = 1.58969
+scale = Vector2(0.998311, 1.01563)
+polygon = PackedVector2Array(-9.03255, -0.816984, -0.51107, -26.5797, 8.99469, -1.15189)
+
+[node name="Sprite2D2" type="Sprite2D" parent="."]
+position = Vector2(0, -9.53674e-07)
+rotation = -1.5708
+scale = Vector2(0.230709, 0.642787)
+texture = ExtResource("2_jjceo")
diff --git a/scenes/player.tscn b/scenes/player.tscn
index f9cbaf7..01b8b94 100644
--- a/scenes/player.tscn
+++ b/scenes/player.tscn
@@ -1,23 +1,20 @@
-[gd_scene load_steps=5 format=3 uid="uid://dy71gkll44btc"]
+[gd_scene load_steps=3 format=3 uid="uid://dy71gkll44btc"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_jlots"]
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_scfaw"]
-size = Vector2(80, 124)
-
-[sub_resource type="Gradient" id="Gradient_pnm6c"]
-colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
-
-[sub_resource type="GradientTexture1D" id="GradientTexture1D_wyt1d"]
-gradient = SubResource("Gradient_pnm6c")
+[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_jlots")
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_scfaw")
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
+position = Vector2(-14, 2.86102e-06)
+rotation = 1.58969
+scale = Vector2(0.998311, 1.01563)
+polygon = PackedVector2Array(-9.03255, -0.816984, -0.51107, -26.5797, 8.99469, -1.15189)
-[node name="Sprite2D" type="Sprite2D" parent="."]
-scale = Vector2(0.3125, 126)
-texture = SubResource("GradientTexture1D_wyt1d")
+[node name="Sprite2D2" type="Sprite2D" parent="."]
+position = Vector2(0, -9.53674e-07)
+rotation = -1.5708
+scale = Vector2(0.230709, 0.642787)
+texture = ExtResource("2_jjceo")
diff --git a/scenes/tile.tscn b/scenes/tile.tscn
new file mode 100644
index 0000000..9048b2d
--- /dev/null
+++ b/scenes/tile.tscn
@@ -0,0 +1,10 @@
+[gd_scene load_steps=2 format=3 uid="uid://bmxg7u37aon0o"]
+
+[ext_resource type="Texture2D" uid="uid://bhx36hs83ynqs" path="res://assets/Bordered_Black_Square.png" id="1_bgcjk"]
+
+[node name="Tile" type="Node2D"]
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+position = Vector2(0, 2.28882e-05)
+scale = Vector2(0.074, 0.0740913)
+texture = ExtResource("1_bgcjk")
diff --git a/scripts/boat.gd b/scripts/boat.gd
new file mode 100644
index 0000000..dd0145a
--- /dev/null
+++ b/scripts/boat.gd
@@ -0,0 +1,70 @@
+extends Node2D
+
+@export var tile_scene: PackedScene = preload("res://scenes/tile.tscn")
+@export var barrier_scene: PackedScene = preload("res://scenes/barrier.tscn")
+var tiles = []
+var tile_size = 128.0
+var test_broken_tiles = true
+const boatSize = 5
+var speed = 100
+var velocity = Vector2()
+
+func _ready():
+ spawn_boat_tiles()
+ spawn_boat_barriers()
+
+func spawn_boat_tiles():
+ tiles.clear()
+
+ for y in range(boatSize):
+ var row = []
+ for x in range(boatSize):
+ if test_broken_tiles && randf() < 0.7 || (x == floor(boatSize/2) && y == floor(boatSize/2)): # 70% de chance de spawn une tuile pour tester les bateaux incomplets
+ var tile = tile_scene.instantiate()
+ add_child(tile)
+
+ #Positionner les tuiles pour que l'on spawne toujours au centre
+ tile.position = Vector2(
+ (x - ((boatSize - 1) * 0.5)) * tile_size,
+ (y - ((boatSize - 1) * 0.5)) * tile_size
+ )
+
+ row.append(tile)
+ else:
+ row.append(null) # On garde la structure mais on marque la tuile manquante
+ tiles.append(row)
+
+
+func spawn_boat_barriers():
+ for x in range(tiles.size()):
+ for y in range(tiles[x].size()):
+ if tiles[x][y]:
+ var x_pos = [null,null,null,null];
+ var y_pos = [null,null,null,null];
+ var rotations = [90, 180, 270, 360]
+ if x == 0 || !tiles[x-1][y]:
+ x_pos[0] = tiles[x][y].position.x
+ y_pos[0] = tiles[x][y].position.y - (tile_size/2)
+ if y == 0 || !tiles[x][y-1]:
+ x_pos[1] = tiles[x][y].position.x - (tile_size/2)
+ y_pos[1] = tiles[x][y].position.y
+ if x == tiles.size()-1 || !tiles[x+1][y]:
+ x_pos[2] = tiles[x][y].position.x
+ y_pos[2] = tiles[x][y].position.y + (tile_size/2)
+ if y == tiles[x].size()-1 || !tiles[x][y+1]:
+ x_pos[3] = tiles[x][y].position.x + (tile_size/2)
+ y_pos[3] = tiles[x][y].position.y
+ for z in range(4):
+ if x_pos[z] != null && y_pos[z] != null:
+ var barrier = barrier_scene.instantiate()
+ add_child(barrier)
+ barrier.position = Vector2(
+ x_pos[z],
+ y_pos[z]
+ )
+ # On applique la rotation à la barrière
+ barrier.rotation = deg_to_rad(rotations[z])
+
+func _physics_process(delta):
+ #Just spinning
+ rotation += delta/2
diff --git a/scripts/game.gd b/scripts/game.gd
new file mode 100644
index 0000000..69fafcd
--- /dev/null
+++ b/scripts/game.gd
@@ -0,0 +1,27 @@
+extends Node2D
+
+@export var player_scene: PackedScene = preload("res://scenes/player.tscn")
+@export var boat_scene: PackedScene = preload("res://scenes/boat.tscn")
+
+var player_instance: CharacterBody2D
+var boat_instance: Node2D
+
+func _ready():
+ # On enlève les scènes par défau
+ var default_boat = $Boat
+ var default_player = $Player
+ if default_boat:
+ default_boat.queue_free()
+ if default_player:
+ default_player.queue_free()
+
+ # On instancie les scènes que l'on veut garder
+ boat_instance = boat_scene.instantiate()
+ player_instance = player_scene.instantiate()
+
+ # On ajoue les scènes essentielles à la scène principale
+ add_child(boat_instance)
+ add_child(player_instance)
+
+ # Et on assigne le bateau au joueur
+ player_instance.boat = boat_instance
diff --git a/scripts/player.gd b/scripts/player.gd
index 5f3b468..05d3c9b 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -1,10 +1,48 @@
extends CharacterBody2D
const SPEED = 300.0
-const JUMP_VELOCITY = -400.0
+@export var boat: Node2D
-func _physics_process(delta):
- velocity.x = Input.get_axis("ui_left", "ui_right") * SPEED
- velocity.y = Input.get_axis("ui_up", "ui_down") * SPEED
+const TILE_SIZE = 128
+var relative_position_on_boat = Vector2(0, 0)
+var is_on_boat = true
+var last_boat_rotation = 0.0
- move_and_slide()
+func _ready():
+ if boat:
+ relative_position_on_boat = position - boat.position
+ last_boat_rotation = boat.rotation
+
+func _physics_process(_delta):
+ # On tourne le joueur vers la souris
+ var mouse_position = get_global_mouse_position()
+ look_at(mouse_position)
+ if is_on_boat:
+ if boat:
+ # On calcule la difference de rotation du bateau depuis le dernier mouvement
+ var delta_rotation = boat.rotation - last_boat_rotation
+
+ # On adape la position du joueur en fonction de la nouvelle rota
+ relative_position_on_boat = relative_position_on_boat.rotated(delta_rotation)
+ position = boat.position + relative_position_on_boat
+
+ # On autorise le joueur à se déplacer dans le bateau
+ velocity.x = Input.get_axis("ui_left", "ui_right") * SPEED
+ velocity.y = Input.get_axis("ui_up", "ui_down") * SPEED
+
+ move_and_slide()
+
+ # Mise à jour des paramètres pour le déplacement du joueur en fonction du bateau
+ relative_position_on_boat = position - boat.position
+ last_boat_rotation = boat.rotation
+
+ else:
+ # Quand on est pas sur le bateau, on se déplace librement (le lapin surtout)
+ velocity.x = Input.get_axis("ui_left", "ui_right") * SPEED/2
+ velocity.y = Input.get_axis("ui_up", "ui_down") * SPEED/2
+
+ move_and_slide()
+
+func set_on_boat(on_boat: bool):
+ #TODO
+ is_on_boat = on_boat