[gd_scene load_steps=4 format=3 uid="uid://crxp1lat0mj1n"] [sub_resource type="Gradient" id="Gradient_7c5k4"] offsets = PackedFloat32Array(0, 0.00371747, 0.736059, 0.754647, 1) colors = PackedColorArray(0, 0, 0, 1, 0.94902, 0.0509804, 0.0509804, 1, 0.15042, 0.503262, 0.834652, 1, 0.117488, 0.521912, 0.866968, 1, 0.94902, 0.0509804, 0.0509804, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_eesv4"] gradient = SubResource("Gradient_7c5k4") fill_from = Vector2(1, 0) fill_to = Vector2(0, 1) [sub_resource type="SegmentShape2D" id="SegmentShape2D_dliv6"] a = Vector2(9.78128e-07, 0.256411) b = Vector2(9.78128e-07, 33.0769) [node name="Barrier" type="StaticBody2D"] [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(5.96046e-08, 0) scale = Vector2(0.203125, 2.01563) texture = SubResource("GradientTexture2D_eesv4") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-3.8147e-06, -65) scale = Vector2(3.9, 3.9) shape = SubResource("SegmentShape2D_dliv6") one_way_collision_margin = 51.0