Last modifs (maybe (we dunno))
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@@ -3,8 +3,6 @@ extends Control
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@onready var next_seed: TextureRect = $HBoxContainer/NextSeed
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@onready var queue_image := [
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$HBoxContainer/Queue/Seed1,
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$HBoxContainer/Queue/Seed2,
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$HBoxContainer/Queue/Seed3,
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$HBoxContainer/Queue/Seed4,
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$HBoxContainer/Queue/Seed5,
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@@ -15,7 +13,7 @@ var planter: Planter
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func update_queue():
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var next_seed_param := planter.get_plant_from_queue()
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next_seed.texture = next_seed_param.seed_sprite
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var index := 0
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var index := 2
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for child in queue_image:
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var seed_param := planter.get_plant_from_queue(index)
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child.texture = seed_param.seed_sprite
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@@ -3,7 +3,7 @@ extends CenterContainer
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@export var gradient : GradientTexture1D
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const CURSOR_WIDTH = 0.08
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const CURSOR_WIDTH = 0.04
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -13,6 +13,13 @@ signal Planted
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@onready var wanderer: Wanderer = $Wanderer
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@onready var planting: Timer = $Planting
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@onready var move_sounds = [
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$MoveSound,
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$MoveSound2,
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$MoveSound3,
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$MoveSound4,
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$MoveSound5,
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]
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var target_pos := Vector2()
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@@ -42,7 +49,7 @@ func _process(delta: float) -> void:
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$AnimatedSprite2D.flip_h = true
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func go_to(new_target_pos: Vector2):
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$MoveSound.play()
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move_sounds[randi()%len(move_sounds)].play()
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state = MoveState.MOVING
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target_pos = new_target_pos
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@@ -20,6 +20,7 @@ var cursor = 0
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func _ready():
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next_text()
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show()
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$RobotSpeak.playing = true
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func _input(event):
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