Adding sound and music

This commit is contained in:
2024-09-01 18:16:06 +02:00
parent dfade2fc63
commit 78921a780c
35 changed files with 355 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://d3hul8b7hlmj7"]
[gd_scene load_steps=16 format=3 uid="uid://d3hul8b7hlmj7"]
[ext_resource type="Script" path="res://scripts/map.gd" id="1_3np0o"]
[ext_resource type="PackedScene" uid="uid://6ferubyu2uy1" path="res://scenes/Scanners.tscn" id="1_6mlj0"]
@@ -8,6 +8,8 @@
[ext_resource type="Shader" path="res://scripts/shaders/TextureSplit.gdshader" id="5_iqvbx"]
[ext_resource type="Texture2D" uid="uid://6h5ieh6ba7re" path="res://assets/texture/sol_gamejam_mort.png" id="6_wj5l3"]
[ext_resource type="Texture2D" uid="uid://c85s1vwryvngb" path="res://assets/texture/sol_gamejam_normal.png" id="7_iuq0o"]
[ext_resource type="Texture2D" uid="uid://de81tdearo84u" path="res://assets/texture/sol_gamejam_fleurs_transp.png" id="8_6vuay"]
[ext_resource type="Texture2D" uid="uid://c48gqsunv5wv3" path="res://assets/texture/sol_gamejam_pollution_transparent.png" id="9_wuhlx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h3thu"]
shader = ExtResource("5_iqvbx")
@@ -33,12 +35,14 @@ gradient = SubResource("Gradient_u5wcm")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4rqj7"]
shader = ExtResource("5_iqvbx")
shader_parameter/data_texture_size = Vector2(1000, 1000)
shader_parameter/texture_low_threshold = 0.3
shader_parameter/texture_low_threshold = 0.01
shader_parameter/texture_high_threshold = 0.711
shader_parameter/dimension = 1
shader_parameter/texture_size = Vector2(100, 100)
shader_parameter/texture_size = Vector2(384, 216)
shader_parameter/smooth_change_range = 0.0
shader_parameter/texture_low = ExtResource("9_wuhlx")
shader_parameter/texture_medium = SubResource("GradientTexture1D_hwe6p")
shader_parameter/texture_high = ExtResource("8_6vuay")
[node name="Map" type="Node2D"]
script = ExtResource("1_3np0o")
@@ -59,7 +63,6 @@ texture = SubResource("CompressedTexture2D_rhtup")
texture_scale = Vector2(5, 5)
[node name="Fertility" type="Polygon2D" parent="."]
visible = false
z_index = -1
texture_repeat = 2
material = SubResource("ShaderMaterial_4rqj7")