[gd_scene load_steps=2 format=3 uid="uid://bm8nlb7kmaa6k"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"] [node name="SeedQueue" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 1 anchors_preset = 12 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 0 theme_override_constants/separation = 10 [node name="NextSeed" type="TextureRect" parent="HBoxContainer"] custom_minimum_size = Vector2(80, 80) layout_mode = 2 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Queue" type="HBoxContainer" parent="HBoxContainer"] layout_mode = 2 theme_override_constants/separation = 10 alignment = 2 [node name="Seed1" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(40, 40) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed2" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(40, 40) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(40, 40) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(40, 40) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(40, 40) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2