extends Node @onready var musics = [ $"Stade Désertique", $"Stade Intermédiaire", $"Stade Forestier" ] var cursor = 1 func _ready(): for player in musics: player.connect("finished", end_music) musics[0].play() func end_music(): musics[min(len(musics) - 1, cursor)].play() cursor += 1