[gd_scene load_steps=4 format=3 uid="uid://bm8nlb7kmaa6k"] [ext_resource type="Script" path="res://scripts/gui/seed_queue.gd" id="1_6lrhe"] [ext_resource type="Texture2D" uid="uid://dihwqp24jd2gk" path="res://assets/gui/image/Interface sans boutons.png" id="2_eutr6"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"] [node name="SeedQueue" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_6lrhe") [node name="TextureRect" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -201.0 offset_right = 426.0 grow_vertical = 0 texture = ExtResource("2_eutr6") expand_mode = 2 [node name="HBoxContainer" type="Control" parent="."] layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -100.0 grow_vertical = 0 [node name="NextSeed" type="TextureRect" parent="HBoxContainer"] custom_minimum_size = Vector2(100, 100) layout_mode = 2 offset_left = 64.0 offset_top = -54.0 offset_right = 164.0 offset_bottom = 46.0 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Queue" type="HBoxContainer" parent="HBoxContainer"] layout_mode = 2 offset_left = 132.0 offset_top = -42.0 offset_right = 422.0 offset_bottom = 58.0 theme_override_constants/separation = 10 alignment = 1 [node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(50, 50) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(50, 50) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2 [node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"] custom_minimum_size = Vector2(50, 50) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 texture = SubResource("NoiseTexture2D_reedq") expand_mode = 2