class_name StatsArea extends CenterContainer @export var gradient : GradientTexture1D const CURSOR_WIDTH = 0.08 # Called when the node enters the scene tree for the first time. func _ready(): $Gradient.texture = gradient func set_area(need : Array): var zone_grad := Gradient.new() zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT zone_grad.set_color(0, Color.BLACK) zone_grad.set_color(1, Color.BLACK) var min_value = (float(need[0]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER var max_value = (float(need[1]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER zone_grad.add_point(min_value, Color(0,0,0,0)) zone_grad.add_point(max_value, Color.BLACK) var texture := GradientTexture1D.new() texture.gradient = zone_grad $Zone.texture = texture func set_cursor(color_value): var zone_grad := Gradient.new() zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT zone_grad.set_color(0, Color(1,1,1,0)) zone_grad.set_color(1, Color(1,1,1,0)) zone_grad.add_point(max(color_value - CURSOR_WIDTH/2, 0.0), Color(1,1,1,1)) zone_grad.add_point(min(color_value + CURSOR_WIDTH/2, 1.0), Color(1,1,1,0)) var texture := GradientTexture1D.new() texture.gradient = zone_grad $Cursor.texture = texture