minijam-166/scenes/Scanners.tscn

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[gd_scene load_steps=11 format=3 uid="uid://6ferubyu2uy1"]
[ext_resource type="Script" path="res://scripts/scanners.gd" id="1_orxwo"]
[ext_resource type="Shader" path="res://scripts/shaders/Scanner.gdshader" id="2_8t6wf"]
[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="3_bt6q7"]
[ext_resource type="Texture2D" uid="uid://cwowpvsoo3dey" path="res://assets/gradients/Water.tres" id="4_ii7xr"]
[ext_resource type="Texture2D" uid="uid://biti1wmdsg7xr" path="res://assets/gradients/Presence.tres" id="5_t803i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_05bn7"]
shader = ExtResource("2_8t6wf")
shader_parameter/dimension = 1
shader_parameter/gradient = ExtResource("3_bt6q7")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpu5x"]
shader = ExtResource("2_8t6wf")
shader_parameter/dimension = 0
shader_parameter/gradient = ExtResource("4_ii7xr")
[sub_resource type="Gradient" id="Gradient_sc8ss"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.316568, 0.695266)
colors = PackedColorArray(1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_a7oi7"]
gradient = SubResource("Gradient_sc8ss")
fill_from = Vector2(0, 1)
fill_to = Vector2(1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0lkln"]
shader = ExtResource("2_8t6wf")
shader_parameter/dimension = 2
shader_parameter/gradient = ExtResource("5_t803i")
[node name="Scanners" type="Node2D"]
script = ExtResource("1_orxwo")
[node name="Data" type="Sprite2D" parent="."]
visible = false
z_index = 5
centered = false
[node name="Fertility" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_05bn7")
centered = false
[node name="Water" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_lpu5x")
texture = SubResource("GradientTexture2D_a7oi7")
centered = false
[node name="Presence" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_0lkln")
texture = SubResource("GradientTexture2D_a7oi7")
centered = false