minijam-166/objects/gui/Seed_queue.tscn

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[gd_scene load_steps=3 format=3 uid="uid://bm8nlb7kmaa6k"]
[ext_resource type="Script" path="res://scripts/gui/seed_queue.gd" id="1_6lrhe"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"]
[node name="SeedQueue" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6lrhe")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/separation = 10
[node name="Queue" type="HBoxContainer" parent="HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 10
alignment = 2
[node name="Seed1" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed2" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
custom_minimum_size = Vector2(80, 80)
layout_mode = 2
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2