76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bm8nlb7kmaa6k"]
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[ext_resource type="Script" path="res://scripts/gui/seed_queue.gd" id="1_6lrhe"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"]
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[node name="SeedQueue" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_6lrhe")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_constants/separation = 10
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[node name="Queue" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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alignment = 2
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[node name="Seed1" type="TextureRect" parent="HBoxContainer/Queue"]
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custom_minimum_size = Vector2(40, 40)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="Seed2" type="TextureRect" parent="HBoxContainer/Queue"]
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custom_minimum_size = Vector2(40, 40)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"]
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custom_minimum_size = Vector2(40, 40)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"]
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custom_minimum_size = Vector2(40, 40)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"]
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custom_minimum_size = Vector2(40, 40)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(80, 80)
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layout_mode = 2
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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