minijam-166/objects/gui/Seed_queue.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bm8nlb7kmaa6k"]
[ext_resource type="Script" path="res://scripts/gui/seed_queue.gd" id="1_6lrhe"]
[ext_resource type="Texture2D" uid="uid://dihwqp24jd2gk" path="res://assets/gui/image/Interface sans boutons.png" id="2_eutr6"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"]
[node name="SeedQueue" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6lrhe")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -201.0
offset_right = 426.0
grow_vertical = 0
texture = ExtResource("2_eutr6")
expand_mode = 2
[node name="HBoxContainer" type="Control" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -100.0
grow_vertical = 0
[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
custom_minimum_size = Vector2(100, 100)
layout_mode = 2
offset_left = 64.0
offset_top = -54.0
offset_right = 164.0
offset_bottom = 46.0
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Queue" type="HBoxContainer" parent="HBoxContainer"]
layout_mode = 2
offset_left = 132.0
offset_top = -42.0
offset_right = 422.0
offset_bottom = 58.0
theme_override_constants/separation = 10
alignment = 1
[node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2