minijam-166/scripts/map.gd

16 lines
349 B
GDScript

class_name Map
extends Node2D
func _ready():
var map_size = GameTerrain.TERRAIN_SIZE * GameTerrain.MAP_RATIO
$Ground.set_polygon(PackedVector2Array([
Vector2(0,0),
Vector2(map_size.x, 0),
Vector2(map_size.x, map_size.y),
Vector2(0, map_size.y),
]))
func _on_gui_scanner_selected(type : Scanners.Type):
$Scanners.select_scanner(type)