16 lines
349 B
GDScript
16 lines
349 B
GDScript
class_name Map
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extends Node2D
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func _ready():
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var map_size = GameTerrain.TERRAIN_SIZE * GameTerrain.MAP_RATIO
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$Ground.set_polygon(PackedVector2Array([
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Vector2(0,0),
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Vector2(map_size.x, 0),
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Vector2(map_size.x, map_size.y),
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Vector2(0, map_size.y),
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]))
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func _on_gui_scanner_selected(type : Scanners.Type):
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$Scanners.select_scanner(type)
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