minijam-166/scripts/gui/stats_area.gd
2024-09-04 20:04:20 +02:00

55 lines
1.4 KiB
GDScript

class_name StatsArea
extends CenterContainer
@export var gradient : GradientTexture1D
const CURSOR_WIDTH = 0.04
const VALID_COLOR := Color(0.1, 0.9, 0.85, 1.0)
const NOT_VALID_COLOR := Color(1.0, 0.0, 0.3, 1.0)
# Called when the node enters the scene tree for the first time.
func _ready():
$Gradient.texture = gradient
func set_area(need : Array):
var zone_grad := Gradient.new()
zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
zone_grad.set_color(0, Color.BLACK)
zone_grad.set_color(1, Color.BLACK)
var min_value = (float(need[0]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER
var max_value = (float(need[1]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER
zone_grad.add_point(min_value, Color(0,0,0,0))
zone_grad.add_point(max_value, Color.BLACK)
var texture := GradientTexture1D.new()
texture.gradient = zone_grad
$Zone.texture = texture
func set_cursor(color_value, is_valid: bool):
var zone_grad := Gradient.new()
zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
zone_grad.set_color(0, Color(1,1,1,0))
zone_grad.set_color(1, Color(1,1,1,0))
var color := NOT_VALID_COLOR
if is_valid:
color = VALID_COLOR
zone_grad.add_point(max(color_value - CURSOR_WIDTH/2, 0.0), color)
color.a = 0
zone_grad.add_point(min(color_value + CURSOR_WIDTH/2, 1.0), color)
var texture := GradientTexture1D.new()
texture.gradient = zone_grad
$Cursor.texture = texture