minijam-166/scripts/scanners.gd

12 lines
316 B
GDScript

class_name Scanners
extends Node2D
func _ready():
for sprite in [$Water, $Fertility, $Data]:
sprite.texture = GameTerrain.get_texture()
sprite.scale = Vector2(GameTerrain.MAP_RATIO,GameTerrain.MAP_RATIO,)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass