abandon not possible everywhere + drag fixes + text fixes
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@@ -36,4 +36,7 @@ func get_scene_icon() -> Texture:
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return DEFAULT_SCENE_ICON
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func _on_generated(_generated_scene : Node):
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pass
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pass
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func can_abandon() -> bool:
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return false
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@@ -28,4 +28,7 @@ func get_scene_icon() -> Texture:
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func _on_generated(generated_scene : Node):
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var cave : Cave = generated_scene as Cave
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cave.setup_room(cave_room_seed)
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cave.setup_room(cave_room_seed)
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func can_abandon() -> bool:
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return true
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@@ -18,4 +18,7 @@ func get_scene_title() -> String:
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return tr("INTERNODE")
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func get_scene_icon() -> Texture:
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return preload("res://common/icons/rocket.svg")
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return preload("res://common/icons/rocket.svg")
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func can_abandon() -> bool:
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return true
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@@ -27,4 +27,7 @@ func get_scene_title() -> String:
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func _on_generated(generated_scene : Node):
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var region : Region = generated_scene as Region
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region.finish_generation()
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region.finish_generation()
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func can_abandon() -> bool:
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return true
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@@ -28,4 +28,7 @@ func get_scene_icon() -> Texture:
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func _on_generated(generated_scene : Node):
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var vending_machine_room : VendingMachineRoom = generated_scene as VendingMachineRoom
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vending_machine_room.setup_room(vending_machine_room_seed)
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vending_machine_room.setup_room(vending_machine_room_seed)
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func can_abandon() -> bool:
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return true
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