abandon not possible everywhere + drag fixes + text fixes
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@@ -28,4 +28,7 @@ func get_scene_icon() -> Texture:
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func _on_generated(generated_scene : Node):
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var cave : Cave = generated_scene as Cave
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cave.setup_room(cave_room_seed)
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cave.setup_room(cave_room_seed)
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func can_abandon() -> bool:
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return true
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