abandon not possible everywhere + drag fixes + text fixes
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@@ -24,7 +24,8 @@ func set_pause(p):
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Input.mouse_mode = mouse_mode_before_pause
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if p:
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%GiveUp.visible = GameInfo.game_data and GameInfo.game_data.current_region_data and SceneManager.actual_scene and SceneManager.actual_scene.get_scene_id() != "TITLE"
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%GiveUp.visible = (GameInfo.game_data and GameInfo.game_data.current_region_data and
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SceneManager.actual_scene and SceneManager.actual_scene.can_abandon())
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%TitleScreen.visible = not (SceneManager.actual_scene and SceneManager.actual_scene.get_scene_id() == "TITLE")
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