fade sur le menu et correction de dialogues
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@@ -36,9 +36,9 @@ func _on_change_scene(scene : Scene):
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stop_all_ambiances()
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if (scene is TitleScene):
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play_music_alone("Title", false, 1.0)
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play_music_alone("Title", false, 5.0)
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elif scene is IntroScene:
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stop_all_musics()
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stop_all_musics()
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elif scene is RegionScene:
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play_ambiance("Exterior", false)
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var region_level = GameInfo.game_data.current_region_data.region_level
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