nettoyage et apparition de l'item en inventaire dans la main du robot
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@@ -5,8 +5,6 @@ const TERRAIN_IMAGE_GAME_FACTOR = 40
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 300
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50
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signal terrain_updated
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@export var terrainSize : Vector2 = Vector2(1000,1000)
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@export var contamination : Image = null
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@@ -13,10 +13,8 @@ func is_one_time_use():
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return true
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func can_use(player : Player, zone : Area2D) -> bool:
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print(zone.global_position)
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return player.planet.is_in_zone(zone.global_position)
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func use(player : Player, zone : Area2D) -> bool:
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print(zone.global_position)
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player.planet.instantiate_entity(scene, zone.global_position)
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return true
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