nettoyage et apparition de l'item en inventaire dans la main du robot

This commit is contained in:
2025-09-12 09:22:19 +02:00
parent 18b48f5320
commit 0882b06be7
4 changed files with 18 additions and 6 deletions

View File

@@ -2,6 +2,7 @@ extends CharacterBody2D
class_name Player
const MAX_REACH = 100
const HOLDING_ITEM_SPRITE_SIZE = 40.
signal player_updated(player: Player)
signal upgraded
@@ -68,8 +69,16 @@ func _process(_delta):
func _on_inventory_updated(_inventory: Inventory):
if inventory.get_item():
setup_preview_zone(inventory.get_item().use_zone_radius)
var item_texture = inventory.get_item().icon
%ItemSprite.texture = item_texture
%ItemSprite.scale = Vector2(
1./(item_texture.get_width()/HOLDING_ITEM_SPRITE_SIZE),
1./(item_texture.get_height()/HOLDING_ITEM_SPRITE_SIZE)
)
%ItemSprite.visible = inventory.get_item() != null
emit_signal("player_updated", self)
func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")