nettoyage et apparition de l'item en inventaire dans la main du robot

This commit is contained in:
Zacharie Guet 2025-09-12 09:22:19 +02:00
parent 18b48f5320
commit 0882b06be7
4 changed files with 18 additions and 6 deletions

View File

@ -5,8 +5,6 @@ const TERRAIN_IMAGE_GAME_FACTOR = 40
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 300
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50
signal terrain_updated
@export var terrainSize : Vector2 = Vector2(1000,1000)
@export var contamination : Image = null

View File

@ -13,10 +13,8 @@ func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
print(zone.global_position)
return player.planet.is_in_zone(zone.global_position)
func use(player : Player, zone : Area2D) -> bool:
print(zone.global_position)
player.planet.instantiate_entity(scene, zone.global_position)
return true

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@ -1,8 +1,9 @@
[gd_scene load_steps=23 format=3 uid="uid://bgvbgeq46wee2"]
[gd_scene load_steps=24 format=3 uid="uid://bgvbgeq46wee2"]
[ext_resource type="Script" uid="uid://das7twcy5153p" path="res://entities/player/scripts/player.gd" id="1_abrql"]
[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="1_symyc"]
[ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://entities/player/sounds/dig/dig_1.wav" id="3_gx6sm"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/inventory/assets/icons/shovel.svg" id="3_yqrof"]
[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://entities/player/sounds/dig/dig_2.wav" id="4_yqrof"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://entities/player/sounds/dig/dig_3.wav" id="5_3wlsy"]
[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://entities/player/sounds/harvest/harvest_1.wav" id="6_b2kln"]
@ -60,9 +61,15 @@ script = ExtResource("1_abrql")
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(2, -46)
scale = Vector2(0.084375, 0.084375)
scale = Vector2(0.08, 0.08)
texture = ExtResource("1_symyc")
[node name="ItemSprite" type="Sprite2D" parent="."]
unique_name_in_owner = true
visible = false
position = Vector2(0, 5)
texture = ExtResource("3_yqrof")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2, -18)
shape = SubResource("CircleShape2D_sglur")

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@ -2,6 +2,7 @@ extends CharacterBody2D
class_name Player
const MAX_REACH = 100
const HOLDING_ITEM_SPRITE_SIZE = 40.
signal player_updated(player: Player)
signal upgraded
@ -68,8 +69,16 @@ func _process(_delta):
func _on_inventory_updated(_inventory: Inventory):
if inventory.get_item():
setup_preview_zone(inventory.get_item().use_zone_radius)
var item_texture = inventory.get_item().icon
%ItemSprite.texture = item_texture
%ItemSprite.scale = Vector2(
1./(item_texture.get_width()/HOLDING_ITEM_SPRITE_SIZE),
1./(item_texture.get_height()/HOLDING_ITEM_SPRITE_SIZE)
)
%ItemSprite.visible = inventory.get_item() != null
emit_signal("player_updated", self)
func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")