divers changements pour la sortie du second proto
* ajout du panneau solaire #54 * ajout d'un tutoriel #53 * equilibrage du jeu #73 * ajout d'un son pour l'annonce
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@@ -46,6 +46,7 @@ var player : Player
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func _ready():
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planet_data = GameInfo.game_data.current_planet_data if GameInfo.game_data.current_planet_data else PlanetData.new()
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terrain_size = planet_data.base_size
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entityContainer.position = terrain_size/2
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@@ -212,7 +213,7 @@ func generate_loot(number : int = loot_number.pick_random()):
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var loot = UndergroundLoot.new(self)
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for j in range(loot_item_number.pick_random()):
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loot.loot.append(
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Seed.new(GameInfo.game_data.unlocked_plant_types_path.pick_random())
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Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random())
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)
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add_entity(loot)
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@@ -268,10 +269,9 @@ func ask_quota_reward():
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func generate_quota_reward() -> Item:
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var random_level = randi_range(
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max(planet_data.quota_number - 1, 1),
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min(planet_data.quota_number + 1, Machine.MAX_MACHINE_LEVEL),
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min(planet_data.quota_number, Machine.MAX_MACHINE_LEVEL),
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)
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var random_machine_type = GameInfo.game_data.unlocked_machines.pick_random()
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return Blueprint.new(random_machine_type, random_level)
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