rework l'ui et équilibrage général
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keys,en,fr
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STORY_TEXT,"[b]You are a robot who was sended in a barren and contaminated planet.[/b]
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Your job : plant seeds to repopulate this planet. Each seed has different effects and score,and [b]you’ll have to meet a garden score each 7 days to continue[/b].
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Be carefull, [b]you can only plant in decontamined zone[/b], but some plants can help decontaminate your garden.
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[b]Good luck![/b]","[b]Vous êtes un robot envoyé sur une planète stérile et contaminée.[/b]
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Votre mission : planter des graines pour repeupler cette planète. Chaque graine a des effets et un score différents, et [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b].
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Attention, [b]vous ne pouvez planter que dans les zones décontaminées[/b], mais certaines plantes peuvent aider à décontaminer votre jardin.
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STORY_TEXT,"[b]You are a lone robot, sent on a contaminated planet.[/b]
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Your job : planting seeds to restore life on the planet. Each seed has different effects and grant you garden points, [b]you have to reach a certain garden score each 7 days to continue[/b].
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Be careful, [b]you can only plant in the decontamined zone[/b], but some plants can decontaminate your garden.
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[b]Good luck![/b]","[b]Vous êtes un robot, envoyé seul sur une planète contaminée.[/b]
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Votre mission : planter des graines pour redonner vie à cette planète. Chaque graine a des effets uniques et vous octroie des points de jardin, [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b].
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Attention, [b]vous ne pouvez planter que dans la zone décontaminée[/b], mais certaines plantes peuvent décontaminer votre jardin.
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[b]Bonne chance ![/b]"
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CONTROLS_TEXT,"Directional Arrows/Right Click : Move
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Left Click : Interact/Pickup Items
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Mouse Wheel : Change current item
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Left Click : Interact/Pick up
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Mouse Wheel : Change held item
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X : Drop Item","Flèches directionnelles/Clic droit : Se déplacer
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Clic Gauche : Interagir/Ramasser
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Molette : Changer l'item sélectionné
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X : Lâcher l'item"
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Molette : Changer l'objet en main
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X : Lâcher l’objet"
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STORY,Story,Histoire
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OK,Ok,Ok
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COMMA,", ",
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OR," or ",
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COMMA,", ",","
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OR," or "," ou "
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PAUSE,Pause,Pause
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CONTROLS,Controls,Contrôles
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RESUME_GAME,Resume Game, Reprendre
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RESUME_GAME,Resume,Reprendre
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RESTART,Restart,Recommencer
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QUIT,Quit,Quitter
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SEED,Seed,
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TAKE,Take,
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PACKAGE,Package,
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DESCRIPTION, Description,
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USE, Use,
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ON_MATURE,"On mature",
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WHEN_HARVESTED,"When harvested",
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EACH_DAY_WHEN_MATURE,"Each day when mature",
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COMMON,"Common",
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RARE,"Rare",
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VERY_RARE,"Very rare",
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IMPOSSIBLE,"Impossible",
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EFFECT,"Effect",
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MATURE,"Mature",
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GROWING,Growing,
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DECONTAMINATE,"Decontaminate",
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SEED,Seed,Graine
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TAKE,Take,Prendre
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PACKAGE,Crate,Caisse de matériel
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DESCRIPTION,Description,Description
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USE,Use,Utiliser
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ON_MATURE,On maturation,Une fois mature
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WHEN_HARVESTED,When harvested,A la récolte
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EACH_DAY_WHEN_MATURE,"Each day, when mature,","Chaque jour, après maturation,"
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COMMON,Common,Commun
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RARE,Rare,Rare
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VERY_RARE,Very rare,Très rare
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IMPOSSIBLE,Impossible,Impossible
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EFFECT,Effect,Effet
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MATURE,Mature,Mature
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GROWING,Growing,En train de pousser
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DECONTAMINATE,Decontaminate,Décontamine
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%d_DAY_LEFT,%d days left,%d jours restants
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NEW_QUOTA,New Quota,Nouveau Quota
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REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS,Reach %d garden score before %d days,
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LAST_DAY_FOR_REACHING_QUOTA,Last day for reaching quota,
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RECHARGE_%d_ENERGY,Recharge %d energy,
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%d_DAYS_BEFORE_CHARGE, %d days before charge,
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1_DAY_BEFORE_CHARGE, 1 days before charge,
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CHARGED, Charged,
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WHEN_FILLED,"When filled",
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GIVE_THE_FOLLOWING_ITEM_%s,"Give the following item : [b]%s[/b]",
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UPGRADE_MAX_ENERGY,"Upgrade max energy",
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UPGRADE_MAX_INVENTORY_SIZE,"Upgrade max inventory size",
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DECONTAMINATE_%d_UNIT_AROUND_IT,"Decontaminate %d unit around it",
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SEED_PRODUCTION,"Seed Production",
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PRODUCE_%s_SEEDS,"Produce %s seeds",
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DAY_%d,"Day [b]%d[/b]",
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MATURE_ON_DAY_%d,"Mature on day [b]%d[/b]",
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%d_SCORE_WHEN_MATURE,"[b]%d[/b] score when mature",
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ABSURD,"[rainbow]Absurd[/rainbow]",
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GROW_IN_%d,"Grow in [b]%d[/b]",
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%s_SCORE_WHEN_MATURE,"[b]%d[/b] score when mature",
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DISCOVER_%s,"Discover %s",
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EVOLVE_%s,"Evolve %s",
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%s_SEEDS_CAN_NOW_BE_FOUND,"%s seeds can now be found",
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%s_SCORE_EVOLUTION,"%s score evolution",
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ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT,"Add [b]%s[/b] to the default score of the plant",
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REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS,Reach %d garden score before %d days,Atteins un score de jardin de %d avant %d jours
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LAST_DAY_FOR_REACHING_QUOTA,Last day to reach the quota,Dernier jour pour atteindre le quota
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RECHARGE_%d_ENERGY,Recharge %d energy,Recharge %d d’énergie
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%d_DAYS_BEFORE_CHARGE,%d days before being charged,%d jours avant d’être chargé
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1_DAY_BEFORE_CHARGE,1 day before being charged,1 jour avant avant d’être chargé
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CHARGED,Charged,Chargé
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WHEN_FILLED,When filled,Si rempli
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GIVE_THE_FOLLOWING_ITEM_%s,Give the following item : [b]%s[/b],Donne l’objet suivant : [b]%s[/b]
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UPGRADE_MAX_ENERGY,Increases maximum energy,Augmente l’énergie maximum
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UPGRADE_MAX_INVENTORY_SIZE,Increases inventory size,Augmente la taille de l’inventaire
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DECONTAMINATE_%d_UNIT_AROUND_IT,Decontaminate %d unit around it,Décontamine %d unités autour d’elle
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SEED_PRODUCTION,Seed Production,Production de graines
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PRODUCE_%s_SEEDS,Produce %s seeds,Produit %s graines
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DAY_%d,Day [b]%d[/b],Jour [b]%d[/b]
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MATURE_ON_DAY_%d,Mature on day [b]%d[/b],Mature au jour [b]%d[/b]
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%d_SCORE_WHEN_MATURE,Grants [b]%d[/b] garden points when mature,Donne [b]%d[/b] points de jardin une fois mature
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ABSURD,[rainbow]Absurd[/rainbow],[rainbow]Absurde[rainbow]
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GROW_IN_%d,Grow in [b]%d[/b] days,Mature dans [b]%d[/b] jours
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%s_SCORE_WHEN_MATURE,Grants [b]%s[/b] garden points when mature,Donne [b]%s[/b] points de jardin une fois mature
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DISCOVER_%s,Discover %s,Découvre %s
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EVOLVE_%s,Upgrade %s,Améliore %s
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%s_SEEDS_CAN_NOW_BE_FOUND,%s seeds can now be found,Des graines de %s peuvent maintenant être trouvées
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%s_SCORE_EVOLUTION,%s score evolution,Évolution de score de %s
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ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT,Add [b]%s[/b] to the default score of the plant,Améliore le score de jardin de la plante de [b]%s[/b]
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%s_EVOLUTION,%s evolution,Évolution de %s
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UPGRADE_THE_LEVEL_OF_%s_EFFECT_OF_%d_LEVEL,Upgrade the level of %s effect of %d level,Améliore l'effet %s de %d niveau
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ANCIENT,"Ancient",
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ANCIENT_EFFECT_TEXT_LEVEL_%d,"When mature, add [b]1[/b] to the score for each [b]%d[/b] days passed",
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ELITIST,"Elitist",
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ELITIST_EFFECT_TEXT_LEVEL_%d,"When mature, add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around.",
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ERMIT,"Ermit",
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ERMIT_EFFECT_TEXT_LEVEL_%d,"Multiply the score by [b]%d[/b] if no plant is near, but set it to 0 otherwise.",
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PRECOCIOUS,"Precocious",
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PRECOCIOUS_EFFECT_TEXT_LEVEL_%d,"Add [b]%d[/b] to the score while the plant is growing",
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QUALITY,"Quality",
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QUALITY_EFFECT_TEXT_LEVEL_%d,"Add [b]%d[/b] to the score if the plant is mature.",
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QUICK,"Quick",
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QUICK_EFFECT_TEXT_LEVEL_%d,"Reduce the grow time by %d",
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SOCIABLE,"Sociable",
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SOCIABLE_EFFECT_TEXT_LEVEL_%d,"When mature, add [b]%d[/b] to the score if near %d other plants",
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STRONG,"Strong",
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STRONG_EFFECT_TEXT_LEVEL_%d,"Plus [b]%d[/b] percent of the score",
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COST_%d_ENERGY,"Cost %d energy",
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ONE_TIME_USE,"One time use",
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BUILD_%s,"Build %s",
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FORK,"Fork",
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FORK_DESC_TEXT,"Use it to harvest mature plants.",
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HARVEST,Harvest,
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KNIFE,"Knife",
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KNIFE_DESC_TEXT,"Use it to harvest mature plants. Do not cost energy.",
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SHOVEL,"Shovel",
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SHOVEL_DESC_TEXT,"Can dig up buried seeds and can be used to harvest mature plants.",
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TROWEL, Trowel,
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TROWEL_DESC_TEXT,"Use it to harvest mature plants, can get a [b]bonus seed[/b] from each plant.",
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DIG, Dig,
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OPEN,Open,
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%s_SEED,"%s Seed",
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PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE,"Plant [b]%s[/b]. Must be used in decontamined zone.",
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PLANT_%s,"Plant [b]%s[/b]",
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BURIED_LOOT,"Buried Loot",
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TAKE_THE_SHOVEL,"Take the Shovel",
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DIG_UNDERGROUND_LOOT,"Dig Underground Loot",
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TAKE_A_SEED,"Take a seed",
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PLANT_THE_SEED_IN_DECONTAMINED_ZONE,"Plant the seed in decontamined zone",
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RECHARGE_TO_PASS_DAYS,"Recharge to pass days",
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HARVEST_MATURE_PLANTS_WITH_SHOVEL,"Harvest mature plants with shovel",
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SCORE_%d,"Score : %d",
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SOLAR_PANNEL, Solar Panel,
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SOLAR_PANNEL_DESCRIPTION_TEXT, "Can give energy when charged. Take several days to recharge",
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TRUCK_ENTRANCE,Truck Entrance,
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ENTER_TRUCK,Enter Truck,
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LADDER_DESC_TEXT,A good old ladder,
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RECHARGE_STATION,Recharge Station,
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RECHARGE,Recharge,
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RECHARGE_STATION_DESC_TEXT,"[b]You can recharge your robot here.[/b] When recharging, time will pass and plants may grow.",
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COMPOST,Compost,
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PLACE_SEED,Place Seed,
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COMPOST_DESC_TEXT,This research station can provide some bonus if filled with seeds,
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ANCIENT,Ancient,Ancien
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ANCIENT_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]1[/b] garden points each [b]%d[/b] days","Une fois mature, donne [b]1[/b] points de jardin tous les [b]%d[/b] jours"
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ELITIST,Elitist,Élitiste
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ELITIST_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points for each plant of the same species around, but do not give any points if it is alone.","Une fois mature, donne [b]%d[/b] points de jardin pour chaque plante de la même espèce aux alentours, mais n’en donne aucun si elle est seule."
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ERMIT,Hermit,Ermite
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ERMIT_EFFECT_TEXT_LEVEL_%d,"Multiply the garden score by [b]%d[/b] if no plants are nearby, otherwise, set it to 0.","Multiplie le score de jardin par [b]%d[/b] si aucune plante n’est proche, sinon le score est nul."
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PRECOCIOUS,Precocious,Précoce
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PRECOCIOUS_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points while the plant is growing,Donne [b]%d[/b] points de jardin pendant que la plante grandit
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QUALITY,Quality,Qualité
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QUALITY_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points if the plant is mature.,Donne [b]%d[/b] points de jardin si la plante est mature.
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QUICK,Quick,Rapide
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QUICK_EFFECT_TEXT_LEVEL_%d,Reduce the growing time by %d,Réduit le temps de maturation de %d
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SOCIABLE,Outgoing,Sociable
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SOCIABLE_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points if it is nearby %d other plants","Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes"
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STRONG,Strong,Fort
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STRONG_EFFECT_TEXT_LEVEL_%d,Plus [b]%d[/b] % of the score,Augmente le score de [b]%d[/b] %
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COST_%d_ENERGY,Cost %d energy,Coûte %d d’énergie
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ONE_TIME_USE,Single use,Usage unique
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BUILD_%s,Build %s,Construit %s
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FORK,Fork,Fourche
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FORK_DESC_TEXT,"Use it to [b]harvest mature plants[/b].","Utilise-la pour [b]récolter les plantes mature[/b]."
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HARVEST,Harvest,Récolter
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KNIFE,Knife,Couteau
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KNIFE_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Does not consume energy.",Utilise-le pour [b]récolter les plantes mature[/b]. Ne consomme pas d’énergie.
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SHOVEL,Shovel,Pelle
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SHOVEL_DESC_TEXT,"Use it to [b]dig up seeds[/b] and [b]harvest mature plants[/b].","Utilise-la pour [b]déterrer les graines[/b] et pour [b]récolter les plantes mature[/b]."
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TROWEL,Trowel,Truelle
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TROWEL_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Can grant a [b]bonus seed[/b].","Utilise-la pour [b]récolter les plantes mature[/b]. Peut donner une [b]graine supplémentaire[/b]."
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DIG,Dig,Creuser
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OPEN,Open,Ouvrir
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%s_SEED,%s Seed,Graine de %s
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PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE,Plant [b]%s[/b]. Must be used in the decontamined zone.,Plante [b]%s[/b]. Doit être utilisée dans la zone décontaminée.
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PLANT_%s,Plant [b]%s[/b],Planter [b]%s[/b]
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BURIED_SEEDS,Buried seeds,Graines enterrées
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BURIED_SEEDS_DESC_TEXT,"Contain some random seeds. [b]Dig it with a shovel.[/b]","Contient des graines enterrées. [b]Peuvent être déterrées avec une pelle[/b]"
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TAKE_THE_SHOVEL,Take the shovel,Prend la pelle
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DIG_UNDERGROUND_LOOT,Dig up the buried resources,Déterre les graines enterrées
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TAKE_A_SEED,Take a seed,Prend une graine
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PLANT_THE_SEED_IN_DECONTAMINED_ZONE,Plant the seed in the decontamined zone,Plante la graine dans la zone décontaminée
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RECHARGE_TO_PASS_DAYS,Recharge to pass the day,Recharge-toi pour passer la journée
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HARVEST_MATURE_PLANTS_WITH_SHOVEL,Harvest mature plants with the shovel,Récolte les plantes matures avec la pelle
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SCORE_%d,Score : %d,Score : %d
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SOLAR_PANNEL,Solar panel,Panneau solaire
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SOLAR_PANNEL_DESCRIPTION_TEXT,Grants energy when charged. Take several days to recharge,Donne de l’énergie quand chargé. Prend plusieurs jours à se recharger
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TRUCK_ENTRANCE,Truck entrance,Entrée du camion
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ENTER_TRUCK,Enter truck,Entrer dans le camion
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EXIT,Exit,Sortie
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EXIT_TRUCK,Exit truck,Sortir du camion
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LADDER_DESC_TEXT,A good old ladder,Une bonne vieille échelle
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RECHARGE_STATION,Recharge station,Station de recharge
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RECHARGE,Recharge,Recharger
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RECHARGE_STATION_DESC_TEXT,"[b]You can recharge yourself here.[/b] When recharging, time pass and plants grow.","[b]Tu peux te recharger ici.[/b] Pendant la recharge, le temps passe et les plantes grandissent."
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COMPOST,Compost,Compost
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PLACE_SEED,Place seed,Placer la graine
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COMPOST_DESC_TEXT,This research station can provide some bonuses when filled with seeds,Cette station de recherche peut offrir certains avantages une fois remplie de graines
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CHOOSE_A_REWARD,Choose a reward,Choisis une récompense
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REWARD_SCREEN_TEXT,Discover new plants or upgrade already discovered ones,Découvre de nouvelles plantes ou améliore celles déjà découvertes
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THANKS_FOR_PLAYING,Thanks for playing !,Merci d’avoir joué !
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WIN_SCREEN_TEXT,We need your feedback ! Give us your thoughts on the game on our Discord or in the comments section of this page !,Nous avons besoin de ton retour ! Donne-le nous sur notre Discord ou dans la section commentaire de cette page !
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JOIN_OUR_DISCORD,Join our Discord,Rejoins-nous
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ART,Art,Art
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DEV_AND_GAME_DESIGN,Development and Game Design,Développement et Game Design
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MUSIC,Music,Musique
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START,Start,Commencer
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CHOOSE_A_LANGUAGE,Choose a language,Choisissez une langue
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NO_ENERGY_LEFT," (no energy left)", " (pas d'énergie restante)"
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%d_GARDEN_SCORE_LEFT,"%d garden score left","%d score de jardin restant"
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Reference in New Issue
Block a user