rework l'ui et équilibrage général
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_ctita")
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name = "Solar Pannel"
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name = "SOLAR_PANNEL"
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scene = ExtResource("1_naexs")
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description = "Charge every 2 days. When charged, can be used to recharge player energy."
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description = "SOLAR_PANNEL_DESCRIPTION_TEXT"
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metadata/_custom_type_script = "uid://bepx311a3f0o"
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@@ -14,7 +14,7 @@ func reward(p: Player):
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p.pick_item(item)
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func desc() -> String:
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return tr("GIVE_THE_FOLLOWING_ITEM_%s") % item.name + ". " + item.description
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return tr("GIVE_THE_FOLLOWING_ITEM_%s") % tr(item.name) + ". " + tr(item.description)
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func icon() -> Texture:
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return item.icon
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@@ -18,6 +18,9 @@ func get_description() -> String:
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return machine_type.description
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return ""
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func get_energy_used() -> int:
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return 0
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func get_icon() -> Texture2D:
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return preload("res://common/icons/cube-3d-sphere.svg")
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@@ -7,7 +7,7 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
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@export var item_number : int = 1
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func pointer_text() -> String:
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return tr("BURIED_LOOT")
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return tr("BURIED_SEEDS")
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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@@ -8,8 +8,8 @@ radius = 20.09975
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[node name="UndergroundLootSprites" type="Area2D"]
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script = ExtResource("1_knus5")
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default_info_title = "Buried Seeds"
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default_info_desc = "Contain some random seeds. [b]Dig it with a shovel.[/b]"
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default_info_title = "BURIED_SEEDS"
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default_info_desc = "BURIED_SEEDS_DESC_TEXT"
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metadata/_custom_type_script = "uid://d3bk52402ylvl"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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