rework l'ui et équilibrage général

This commit is contained in:
2025-11-09 15:56:09 +01:00
parent a8bb09407e
commit 1179e04956
24 changed files with 405 additions and 364 deletions

View File

@@ -7,7 +7,7 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
@export var item_number : int = 1
func pointer_text() -> String:
return tr("BURIED_LOOT")
return tr("BURIED_SEEDS")
func generate_collision_shape() -> CollisionShape2D:
var collision = CollisionShape2D.new()

View File

@@ -8,8 +8,8 @@ radius = 20.09975
[node name="UndergroundLootSprites" type="Area2D"]
script = ExtResource("1_knus5")
default_info_title = "Buried Seeds"
default_info_desc = "Contain some random seeds. [b]Dig it with a shovel.[/b]"
default_info_title = "BURIED_SEEDS"
default_info_desc = "BURIED_SEEDS_DESC_TEXT"
metadata/_custom_type_script = "uid://d3bk52402ylvl"
[node name="Sprite2D" type="Sprite2D" parent="."]