rework l'ui et équilibrage général
This commit is contained in:
@@ -7,7 +7,7 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
|
||||
@export var item_number : int = 1
|
||||
|
||||
func pointer_text() -> String:
|
||||
return tr("BURIED_LOOT")
|
||||
return tr("BURIED_SEEDS")
|
||||
|
||||
func generate_collision_shape() -> CollisionShape2D:
|
||||
var collision = CollisionShape2D.new()
|
||||
|
||||
@@ -8,8 +8,8 @@ radius = 20.09975
|
||||
|
||||
[node name="UndergroundLootSprites" type="Area2D"]
|
||||
script = ExtResource("1_knus5")
|
||||
default_info_title = "Buried Seeds"
|
||||
default_info_desc = "Contain some random seeds. [b]Dig it with a shovel.[/b]"
|
||||
default_info_title = "BURIED_SEEDS"
|
||||
default_info_desc = "BURIED_SEEDS_DESC_TEXT"
|
||||
metadata/_custom_type_script = "uid://d3bk52402ylvl"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
||||
Reference in New Issue
Block a user