rework l'ui et équilibrage général
This commit is contained in:
@@ -7,7 +7,7 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
|
||||
@export var item_number : int = 1
|
||||
|
||||
func pointer_text() -> String:
|
||||
return tr("BURIED_LOOT")
|
||||
return tr("BURIED_SEEDS")
|
||||
|
||||
func generate_collision_shape() -> CollisionShape2D:
|
||||
var collision = CollisionShape2D.new()
|
||||
|
||||
Reference in New Issue
Block a user