rework l'ui et équilibrage général

This commit is contained in:
2025-11-09 15:56:09 +01:00
parent a8bb09407e
commit 1179e04956
24 changed files with 405 additions and 364 deletions

View File

@@ -30,10 +30,10 @@ process_mode = 3
script = ExtResource("1_1pe2k")
default_cursor = ExtResource("2_q4bvb")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="InspectorCanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Inspector" type="Control" parent="CanvasLayer"]
[node name="Inspector" type="Control" parent="InspectorCanvasLayer"]
unique_name_in_owner = true
layout_mode = 3
anchors_preset = 0
@@ -41,7 +41,7 @@ offset_right = 40.0
offset_bottom = 40.0
mouse_filter = 2
[node name="Container" type="VBoxContainer" parent="CanvasLayer/Inspector"]
[node name="Container" type="VBoxContainer" parent="InspectorCanvasLayer/Inspector"]
layout_mode = 0
offset_left = 28.0
offset_right = 134.0
@@ -50,25 +50,25 @@ size_flags_horizontal = 0
size_flags_vertical = 0
mouse_filter = 2
[node name="Action" type="HBoxContainer" parent="CanvasLayer/Inspector/Container"]
[node name="Action" type="HBoxContainer" parent="InspectorCanvasLayer/Inspector/Container"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="MouseImage" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
[node name="MouseImage" type="TextureRect" parent="InspectorCanvasLayer/Inspector/Container/Action"]
layout_mode = 2
texture = ExtResource("3_pshoq")
expand_mode = 2
stretch_mode = 5
[node name="ActionEnergyImage" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
[node name="ActionEnergyImage" type="TextureRect" parent="InspectorCanvasLayer/Inspector/Container/Action"]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("4_b4uwv")
expand_mode = 2
stretch_mode = 5
[node name="ActionText" type="RichTextLabel" parent="CanvasLayer/Inspector/Container/Action"]
[node name="ActionText" type="RichTextLabel" parent="InspectorCanvasLayer/Inspector/Container/Action"]
unique_name_in_owner = true
layout_mode = 2
bbcode_enabled = true
@@ -77,17 +77,17 @@ fit_content = true
scroll_active = false
autowrap_mode = 0
[node name="ActionZone" type="Sprite2D" parent="CanvasLayer/Inspector"]
[node name="ActionZone" type="Sprite2D" parent="InspectorCanvasLayer/Inspector"]
unique_name_in_owner = true
z_index = 4096
script = ExtResource("5_b4uwv")
opacity = 0.4
metadata/_custom_type_script = "uid://c60a1bjcuj4hd"
[node name="CardsCanvasLayer" type="CanvasLayer" parent="."]
[node name="CardCanvasLayer" type="CanvasLayer" parent="."]
layer = 2
[node name="CardPosition" type="Control" parent="CardsCanvasLayer"]
[node name="CardPosition" type="Control" parent="CardCanvasLayer"]
unique_name_in_owner = true
layout_mode = 3
anchors_preset = 8
@@ -99,7 +99,7 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="MarginContainer" type="MarginContainer" parent="CardsCanvasLayer/CardPosition"]
[node name="MarginContainer" type="MarginContainer" parent="CardCanvasLayer/CardPosition"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
@@ -117,7 +117,7 @@ theme_override_constants/margin_top = 0
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = 0
[node name="CardVisualiser" parent="CardsCanvasLayer/CardPosition/MarginContainer" instance=ExtResource("6_7j4mj")]
[node name="CardVisualiser" parent="CardCanvasLayer/CardPosition/MarginContainer" instance=ExtResource("6_7j4mj")]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.5003133)
material = SubResource("ShaderMaterial_6eft6")

View File

@@ -133,7 +133,7 @@ func update_inspector():
%ActionEnergyImage.visible = current_inspect.interaction_cost(player) != 0
elif current_selected_item and current_selected_item.use_text() != "":
%Action.visible = true
%ActionText.text = current_selected_item.use_text() + (" (no energy left)" if not have_energy_to_use_item else "")
%ActionText.text = current_selected_item.use_text() + (tr("NO_ENERGY_LEFT") if not have_energy_to_use_item else "")
if can_use_item:
%Action.modulate = DEFAULT_ACTION_COLOR if current_selected_item.energy_usage == 0 else ENERGY_ACTION_COLOR
else :