#59 ajout de la mention de si l'action prends de l'énergie ou non
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@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://0yr6b2jtuttm"]
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[gd_scene load_steps=7 format=3 uid="uid://0yr6b2jtuttm"]
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[ext_resource type="Script" uid="uid://vhumsfntpqcl" path="res://gui/pointer/scripts/pointer.gd" id="1_1pe2k"]
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[ext_resource type="Texture2D" uid="uid://bspffyprdywgc" path="res://gui/pointer/assets/cursors/pointer.svg" id="2_q4bvb"]
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[ext_resource type="AudioStream" uid="uid://bym03qp4n6vep" path="res://gui/pointer/assets/sounds/click.wav" id="3_kj0cm"]
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[ext_resource type="Texture2D" uid="uid://djb52fosgmv4j" path="res://gui/pointer/assets/icons/left_click.svg" id="3_pshoq"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/game/assets/icons/bolt.svg" id="4_b4uwv"]
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[ext_resource type="Script" uid="uid://c2en2hc6a7ils" path="res://gui/pointer/scripts/action_zone.gd" id="4_pshoq"]
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[node name="Pointer" type="Node"]
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@ -42,10 +43,15 @@ unique_name_in_owner = true
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modulate = Color(1, 1, 0.168627, 1)
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layout_mode = 2
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
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[node name="MouseImage" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
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layout_mode = 2
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texture = ExtResource("3_pshoq")
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[node name="ActionEnergyImage" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
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unique_name_in_owner = true
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layout_mode = 2
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texture = ExtResource("4_b4uwv")
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[node name="ActionText" type="Label" parent="CanvasLayer/Inspector/Container/Action"]
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unique_name_in_owner = true
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z_index = 1
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@ -1,5 +1,8 @@
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extends Node
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const DEFAULT_ACTION_COLOR = Color.WHITE
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const ENERGY_ACTION_COLOR = Color("ffff2b")
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@export var default_cursor : Texture2D
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var inspected_entity : InspectableEntity = null
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@ -75,9 +78,13 @@ func update_inspector():
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if can_interact and inspected_entity and inspected_entity is Interactable:
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%Action.visible = true
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%ActionText.text = inspected_entity.interact_text()
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%Action.modulate = DEFAULT_ACTION_COLOR if inspected_entity.interaction_cost(player) == 0 else ENERGY_ACTION_COLOR
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%ActionEnergyImage.visible = inspected_entity.interaction_cost(player) != 0
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elif can_use_item and current_selected_item:
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%Action.visible = true
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%ActionText.text = current_selected_item.use_text()
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%Action.modulate = DEFAULT_ACTION_COLOR if current_selected_item.use_energy == 0 else ENERGY_ACTION_COLOR
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%ActionEnergyImage.visible = current_selected_item.use_energy != 0
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else:
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%Action.visible = false
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