ajout de l'ambiance de dialogue d'intro et réorganisation des fichiers sons #82
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common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg
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common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://diyefcv8tqa3r"
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path="res://.godot/imported/forest_phase_1.ogg-6fd2e255642e47e98a5560b5a2d1ea56.oggvorbisstr"
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[deps]
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source_file="res://common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg"
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dest_files=["res://.godot/imported/forest_phase_1.ogg-6fd2e255642e47e98a5560b5a2d1ea56.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg
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common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bqwiaek5b5q00"
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path="res://.godot/imported/forest_phase_2.ogg-1497e4a80f7f2adb0670888710e5438a.oggvorbisstr"
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[deps]
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source_file="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg"
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dest_files=["res://.godot/imported/forest_phase_2.ogg-1497e4a80f7f2adb0670888710e5438a.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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BIN
common/audio_manager/assets/morceaux/niveau/forest_phase_3.ogg
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common/audio_manager/assets/morceaux/niveau/forest_phase_3.ogg
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@@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://d4lqhgf0lhgge"
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path="res://.godot/imported/forest_phase_3.ogg-6c4328df807fa5597bc360cb4b5c56bc.oggvorbisstr"
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[deps]
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source_file="res://common/audio_manager/assets/morceaux/niveau/forest_phase_3.ogg"
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dest_files=["res://.godot/imported/forest_phase_3.ogg-6c4328df807fa5597bc360cb4b5c56bc.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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BIN
common/audio_manager/assets/morceaux/niveau/forest_phase_4.ogg
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BIN
common/audio_manager/assets/morceaux/niveau/forest_phase_4.ogg
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@@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bnxsnege8qq6e"
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path="res://.godot/imported/forest_phase_4.ogg-15169290c6bc178a82359e7c77c572b4.oggvorbisstr"
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[deps]
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source_file="res://common/audio_manager/assets/morceaux/niveau/forest_phase_4.ogg"
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dest_files=["res://.godot/imported/forest_phase_4.ogg-15169290c6bc178a82359e7c77c572b4.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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