drag & drop with inventory slots
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@@ -13,6 +13,6 @@ func unlock_achievement(achivement_name : String):
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if Steam.isSteamRunning():
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var status = Steam.getAchievement(achivement_name)
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print("Steam Achievement %s" %achivement_name)
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if status.ret and not status.achieved:
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if status.has("ret") and status.ret and not status.achieved:
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Steam.setAchievement(achivement_name)
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Steam.storeStats()
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