drag & drop with inventory slots
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@@ -137,7 +137,11 @@ func take_surrounding_seeds():
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if not data.inventory.is_full():
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for area in overlapping_areas:
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if area is ItemObject and not area in just_dropped_item_objects:
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if (
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area is ItemObject
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and not area in just_dropped_item_objects
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and not Pointer.dragging_inspected
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):
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area.interact(self)
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return
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