#37 ajout d'item outils ainsi que de visualisation de leur zone d'effet (avec la classe ActionArea
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@@ -274,31 +274,26 @@ theme = ExtResource("2_nq5i2")
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visible = false
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layout_mode = 2
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text = "space/click - Plant Seed"
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label_settings = ExtResource("4_ujg5r")
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[node name="GetItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "E - Take Item"
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label_settings = ExtResource("4_ujg5r")
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[node name="SwapItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "E - Swap Item"
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label_settings = ExtResource("4_ujg5r")
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[node name="DropItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "w - Drop Item"
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label_settings = ExtResource("4_ujg5r")
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[node name="UseItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "space/click - Use Item"
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label_settings = ExtResource("4_ujg5r")
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[node name="RechargeFade" type="ColorRect" parent="."]
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physics_interpolation_mode = 0
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@@ -9,15 +9,15 @@ signal day_pass_finished
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy)
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() == 0
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() > 0
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%AvailableActions/DropItem.visible = player.inventory.lenght() > 0
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%AvailableActions/UseItem.visible = player.inventory.lenght() > 0 and player.can_use_item and not player.inventory.get_item() is SeedItem
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%AvailableActions/Plant.visible = player.inventory.lenght() > 0 and player.can_use_item and player.inventory.get_item() is SeedItem
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() == null
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() != null
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%AvailableActions/DropItem.visible = player.inventory.get_item() != null
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%AvailableActions/UseItem.visible = player.inventory.get_item() and player.can_use_item and not player.inventory.get_item() is Seed
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%AvailableActions/Plant.visible = player.inventory.get_item() and player.can_use_item and player.inventory.get_item() is Seed
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%ItemInfo.visible = player.inventory.lenght() > 0
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if player.inventory.lenght() > 0:
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%ItemInfo.visible = player.inventory.get_item() != null
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if player.inventory.get_item():
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var item : Item = player.inventory.get_item()
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%ItemIcon.texture = item.icon
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%ItemName.text = item.name
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