#37 ajout d'item outils ainsi que de visualisation de leur zone d'effet (avec la classe ActionArea
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@@ -9,15 +9,15 @@ signal day_pass_finished
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy)
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() == 0
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() > 0
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%AvailableActions/DropItem.visible = player.inventory.lenght() > 0
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%AvailableActions/UseItem.visible = player.inventory.lenght() > 0 and player.can_use_item and not player.inventory.get_item() is SeedItem
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%AvailableActions/Plant.visible = player.inventory.lenght() > 0 and player.can_use_item and player.inventory.get_item() is SeedItem
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() == null
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() != null
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%AvailableActions/DropItem.visible = player.inventory.get_item() != null
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%AvailableActions/UseItem.visible = player.inventory.get_item() and player.can_use_item and not player.inventory.get_item() is Seed
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%AvailableActions/Plant.visible = player.inventory.get_item() and player.can_use_item and player.inventory.get_item() is Seed
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%ItemInfo.visible = player.inventory.lenght() > 0
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if player.inventory.lenght() > 0:
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%ItemInfo.visible = player.inventory.get_item() != null
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if player.inventory.get_item():
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var item : Item = player.inventory.get_item()
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%ItemIcon.texture = item.icon
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%ItemName.text = item.name
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