Dev 0.1
* Structure de l'histoire principale * Line sur le perso principal * Agrandissement de la zone de détection des cellules * Ajout du spray de Talion (+1 points de plante de base) * Ajout de feedback sur l'usage des cellules d'énergie
This commit is contained in:
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cbfoonpkmmva8"
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path="res://.godot/imported/talion_spray.blend-3cc293a04161d1f6f5e9c094a05903f8.scn"
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[deps]
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source_file="res://common/game_data/scripts/artefacts/talion_spray/talion_spray.blend"
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dest_files=["res://.godot/imported/talion_spray.blend-3cc293a04161d1f6f5e9c094a05903f8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
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"use_external/path": "uid://dvvi1k5c5iowc"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/vertex_colors=1
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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gltf/texture_map_mode=1
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extends Artefact
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class_name TalionSprayArtifact
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func get_artefact_name() -> String:
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return "TALION_SPRAY"
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func get_artefact_desc() -> String:
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return "TALION_SPRAY_DESC_TEXT"
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func get_3d_scene() -> PackedScene:
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return preload("res://common/game_data/scripts/artefacts/talion_spray/talion_spray.blend")
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func modify_plant_base_score(plant_base_score : int) -> int:
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return plant_base_score + 1
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@@ -0,0 +1 @@
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uid://2eo5lucwktg4
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@@ -27,3 +27,15 @@ func unlock_new_mutation() -> PlantMutation:
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations()
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func set_best_run(v := best_run):
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if best_run < 10 and v == 10:
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SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_10_INFINITE)
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if best_run < 20 and v == 20:
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SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_20_INFINITE)
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if best_run < 30 and v == 30:
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SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_30_INFINITE)
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best_run = v
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@@ -3,7 +3,7 @@ extends Resource
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class_name ProgressionData
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@export var run_number : int = 0
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@export var best_run : int = 0
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@export var best_run : int = 0 : set = set_best_run
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@abstract func get_story_step() -> StoryStep
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@@ -21,6 +21,9 @@ class_name ProgressionData
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@abstract func unlock_new_mutation() -> PlantMutation
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func set_best_run(v := best_run):
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best_run = v
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func get_all_mutations() -> Array[PlantMutation]:
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return [
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QualityMutation.new(),
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@@ -52,14 +55,19 @@ func get_all_artifacts() -> Array[Artefact]:
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StabilisatorArtefact.new(),
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TalionOverloaderArtefact.new(),
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TalionSoilArtifact.new(),
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TalionSprayArtifact.new()
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]
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func get_all_story_steps() -> Array[StoryStep]:
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return [
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TutorialStoryStep.new(),
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StartStoryStep.new(),
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MercuryStoryStep.new(),
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BoreaStoryStep.new()
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# TutorialStoryStep.new(),
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# StartStoryStep.new(),
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# MercuryStoryStep.new(),
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BoreaStoryStep.new(),
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AquaStoryStep.new(),
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SubterraStoryStep.new(),
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EstiaStoryStep.new(),
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AstraStoryStep.new(),
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]
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func finish_run(run : RunData):
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@@ -29,7 +29,7 @@ func is_region_sequence_infinite() -> bool:
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return false
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func get_region_sequence_length() -> int:
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return 7
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return 2 #TO CHANGE TO 7
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 2
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@@ -10,16 +10,6 @@ func get_respawn_scene() -> Scene:
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true
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)
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func get_objective_for_region(l : int) -> int:
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match l:
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0: return 0
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1: return 8
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_: return get_objective_for_region(l-1) + l * 5
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func get_region_sequence_length() -> int:
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return 8
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func get_destination_text() -> String:
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return tr("BOREA_BASE")
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@@ -0,0 +1,22 @@
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extends StoryStep
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class_name AquaStoryStep
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const AQUA_TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/2_aqua/1_aqua_travel_phone_call.dtl"
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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"BOREA_BASE",
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"004",
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true
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)
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func get_destination_text() -> String:
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return tr("AQUA_BASE")
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func get_destination_scene() -> Scene:
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return AquaScene.new()
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func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
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if level == 5:
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return AQUA_TRAVEL_PHONE_CALL_DIALOG_PATH
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return ""
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@@ -0,0 +1 @@
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uid://cvuv0lig50jok
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@@ -0,0 +1,22 @@
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extends StoryStep
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class_name SubterraStoryStep
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const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/3_subterra/1_subterra_travel_phone_call.dtl"
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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"AQUA_BASE",
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"005",
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true
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)
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func get_destination_text() -> String:
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return tr("SUBTERRA_BASE")
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func get_destination_scene() -> Scene:
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return SubterraScene.new()
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func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
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if level == 5:
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return TRAVEL_PHONE_CALL_DIALOG_PATH
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return ""
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@@ -0,0 +1 @@
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uid://b5ixh763b7s34
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@@ -0,0 +1,22 @@
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extends StoryStep
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class_name EstiaStoryStep
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const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/4_estia/1_estia_travel_phone_call.dtl"
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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"SUBTERRA_BASE",
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"006",
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true
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)
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func get_destination_text() -> String:
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return tr("SUBTERRA_BASE")
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func get_destination_scene() -> Scene:
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return EstiaScene.new()
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func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
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if level == 5:
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return TRAVEL_PHONE_CALL_DIALOG_PATH
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return ""
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@@ -0,0 +1 @@
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uid://cnxvc4wfr7dba
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@@ -0,0 +1,22 @@
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extends StoryStep
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class_name AstraStoryStep
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const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/6_astra/1_astra_travel_phone_call.dtl"
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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"ESTIA_BASE",
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"007",
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true
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)
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func get_destination_text() -> String:
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return tr("ESTIA_BASE")
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func get_destination_scene() -> Scene:
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return AstraEndScene.new()
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func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
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if level == 4:
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return TRAVEL_PHONE_CALL_DIALOG_PATH
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return ""
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@@ -0,0 +1 @@
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uid://bkm4tgllpq0p
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Block a user