Dev 0.1
* Structure de l'histoire principale * Line sur le perso principal * Agrandissement de la zone de détection des cellules * Ajout du spray de Talion (+1 points de plante de base) * Ajout de feedback sur l'usage des cellules d'énergie
This commit is contained in:
11
common/scene_manager/scripts/scenes/aqua_scene.gd
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11
common/scene_manager/scripts/scenes/aqua_scene.gd
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extends Scene
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class_name AquaScene
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func get_scene_id() -> String:
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return "AQUA_BASE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/aqua_base/aqua_base.tscn"
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func is_mouse_captured() -> bool:
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return true
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1
common/scene_manager/scripts/scenes/aqua_scene.gd.uid
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1
common/scene_manager/scripts/scenes/aqua_scene.gd.uid
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uid://nfk8hgtoadfe
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11
common/scene_manager/scripts/scenes/astra_end_scene.gd
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common/scene_manager/scripts/scenes/astra_end_scene.gd
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extends Scene
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class_name AstraEndScene
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func get_scene_id() -> String:
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return "ASTRA_BASE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/astra_base/astra_end_base.tscn"
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func is_mouse_captured() -> bool:
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return true
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@@ -0,0 +1 @@
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uid://cpkdlnhughu5j
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@@ -1,3 +1,4 @@
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@tool
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extends Scene
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class_name CockpitScene
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11
common/scene_manager/scripts/scenes/estia_scene.gd
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common/scene_manager/scripts/scenes/estia_scene.gd
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extends Scene
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class_name EstiaScene
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func get_scene_id() -> String:
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return "ESTIA_BASE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/estia_base/estia_base.tscn"
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func is_mouse_captured() -> bool:
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return true
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1
common/scene_manager/scripts/scenes/estia_scene.gd.uid
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1
common/scene_manager/scripts/scenes/estia_scene.gd.uid
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@@ -0,0 +1 @@
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uid://b8mu1im3j3g4b
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11
common/scene_manager/scripts/scenes/subterra_scene.gd
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11
common/scene_manager/scripts/scenes/subterra_scene.gd
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extends Scene
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class_name SubterraScene
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func get_scene_id() -> String:
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return "SUBTERRA_BASE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/subterra_base/subterra_base.tscn"
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func is_mouse_captured() -> bool:
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return true
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@@ -0,0 +1 @@
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uid://fb77eebcsnvq
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