diff --git a/common/audio_manager/scripts/audio_manager.gd b/common/audio_manager/scripts/audio_manager.gd index 52e59e0..8b68c04 100644 --- a/common/audio_manager/scripts/audio_manager.gd +++ b/common/audio_manager/scripts/audio_manager.gd @@ -4,7 +4,7 @@ class_name AudioManagerInstance const MIN_VOLUME = -60. const MAX_VOLUME = 24. -const DEFAULT_FADE_TIME : float = 5 +const DEFAULT_FADE_TIME : float = 5.0 const REGION_FIRST_PHASE = [ "RegionForestPhase1", @@ -41,7 +41,7 @@ func _on_change_scene(scene : Scene): "INTRO": stop_all_musics() "REGION": - play_ambiance("Exterior") + play_ambiance("Exterior", false) var region_level = GameInfo.game_data.current_region_data.region_level var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)] var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)] @@ -51,12 +51,12 @@ func _on_change_scene(scene : Scene): play_music_alone("Ship", true) "ASTRA": stop_all_musics() - play_ambiance_alone("Astra") + play_ambiance_alone("Astra", false, 5.0) "GARAGE": stop_all_musics() "BOREA": stop_all_musics() - play_ambiance_alone("Borea") + play_ambiance_alone("Borea", false, 5.0) # Fonction s'exécutant à chaque début de timeline func _on_timeline_started():