ajout de la porte et équilibrage des mutations
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@@ -1,14 +1,11 @@
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extends PlantMutation
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class_name AncientMutation
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const DEFAULT_DAY_FACTOR = 3
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const DEFAULT_DAY_FACTOR = 4
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func get_icon() -> Texture:
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return preload("res://common/icons/wood.svg")
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func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "ANCIENT"
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@@ -16,10 +13,18 @@ func get_mutation_name() -> String:
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return tr("ANCIENT")
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func get_mutation_description() -> String:
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return tr("ANCIENT_EFFECT_TEXT_LEVEL_%d") % get_day_factor()
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return tr("ANCIENT_EFFECT_TEXT_LEVEL").format(
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{
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"score_increase": get_score_increase(),
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"day_factor": get_day_factor()
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}
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)
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func get_day_factor():
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return max(1, DEFAULT_DAY_FACTOR - level + 1)
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return max(1, DEFAULT_DAY_FACTOR - level)
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func get_score_increase():
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return max(1, level - DEFAULT_DAY_FACTOR)
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func mutate_score(data : PlantData, score) -> int:
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if data.get_state() != PlantData.State.MATURE:
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