ajout de la porte et équilibrage des mutations
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@@ -2,10 +2,7 @@ extends PlantMutation
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class_name FertileMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/chevrons-up.svg")
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func get_base_rarity() -> int:
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return 0
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return preload("res://common/icons/seedling.svg")
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func get_mutation_id() -> String:
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return "FERTILE"
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@@ -16,6 +13,5 @@ func get_mutation_name() -> String:
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func get_mutation_description() -> String:
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return tr("FERTILE_EFFECT_TEXT_LEVEL_%d") % level
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func mutate_lifetime(_plant_data : PlantData, lifetime : int) -> int:
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print("TODO:: Implemnt FERTILE lifetime based on plants around")
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return lifetime + level
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func mutate_seed_buff(_plant_data: PlantData) -> int:
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return level
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