ajout de la porte et équilibrage des mutations
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@@ -1,11 +1,10 @@
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extends PlantMutation
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class_name SocialMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/chevrons-up.svg")
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const DEFAULT_PLANT_BY_POINT = 4
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func get_base_rarity() -> int:
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return 0
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func get_icon() -> Texture:
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return preload("res://common/icons/users-group.svg")
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func get_mutation_id() -> String:
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return "SOCIABLE"
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@@ -14,11 +13,21 @@ func get_mutation_name() -> String:
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return tr("SOCIABLE")
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func get_mutation_description() -> String:
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return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format({"near_amount": get_near_plants_around()})
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return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format(
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{
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"near_amount": get_near_plants_around(),
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"score_increase": get_score_increase()
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}
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)
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func mutate_score(_plant_data: PlantData, score: int) -> int:
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printerr("TODO:: implement SOCIABLE score based on plants around")
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return score + level
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func mutate_score(plant_data: PlantData, score: int) -> int:
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if plant_data.get_state() != PlantData.State.MATURE:
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return score
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return score + get_score_increase() * floori(len(plant_data.nearby_plants)/get_near_plants_around())
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func get_near_plants_around():
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return 5 - level
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return max(DEFAULT_PLANT_BY_POINT - level,1)
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func get_score_increase():
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return max(level - DEFAULT_PLANT_BY_POINT,1)
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