ajout de la porte et équilibrage des mutations
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@@ -42,12 +42,18 @@ func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
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func mutate_growing_time(_plant_data: PlantData, growing_time: int) -> int:
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return growing_time
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func mutate_seed_number(_plant_data: PlantData, seed_number: int):
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func mutate_seed_number(_plant_data: PlantData, seed_number: int) -> int:
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return seed_number
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func mutate_seed_random_loose(_plant_data: PlantData, seed_random_loose):
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func mutate_seed_random_loose(_plant_data: PlantData, seed_random_loose) -> int:
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return seed_random_loose
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func mutate_lifetime_buff(_plant_data: PlantData) -> int:
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return 0
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func mutate_seed_buff(_plant_data: PlantData) -> int:
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return 0
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func _start_planted_effect(_plant: Plant):
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pass
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