ajout de la porte et équilibrage des mutations

This commit is contained in:
2026-03-06 18:15:10 +01:00
parent 263f6c42a7
commit 2cd16acd6a
92 changed files with 1420 additions and 582 deletions

View File

@@ -4,10 +4,11 @@
[ext_resource type="PackedScene" uid="uid://oktd71knql00" path="res://gui/game/inventory_gui/assets/3d/item_screen.blend" id="2_1uxm0"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="2_hv1tg"]
[ext_resource type="Script" uid="uid://bq7admu4ahs5r" path="res://entities/player/inventory/scripts/item.gd" id="3_ixa47"]
[ext_resource type="Texture2D" uid="uid://cgmxjom200bej" path="res://common/icons/chevrons-up.svg" id="5_g1uf8"]
[ext_resource type="Texture2D" uid="uid://ds4m14vl7he6v" path="res://common/icons/pick.svg" id="6_jdjjl"]
[sub_resource type="Resource" id="Resource_g1uf8"]
script = ExtResource("3_ixa47")
icon = ExtResource("2_hv1tg")
metadata/_custom_type_script = "uid://bq7admu4ahs5r"
[sub_resource type="Gradient" id="Gradient_ixa47"]
@@ -53,18 +54,21 @@ item = SubResource("Resource_g1uf8")
[node name="BlackScreen" type="Sprite3D" parent="." unique_id=1828017914]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.08962244)
transparent = false
texture = SubResource("GradientTexture2D_g1uf8")
[node name="ItemScreen" type="Sprite3D" parent="." unique_id=1128109703]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.08962244)
visible = false
transparent = false
texture = SubResource("GradientTexture2D_jdjjl")
[node name="ToolScreen" type="Sprite3D" parent="." unique_id=1384339729]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.08962244)
visible = false
transparent = false
texture = SubResource("GradientTexture2D_gj8fm")
[node name="ItemIconSprite" type="Sprite3D" parent="." unique_id=1279203709]
@@ -74,6 +78,18 @@ modulate = Color(1, 1, 1, 0.3)
pixel_size = 0.0020833334
texture = ExtResource("2_hv1tg")
[node name="ParticleSprite1" type="Sprite3D" parent="." unique_id=811884632]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04235574, -0.03381054, -0.105405755)
pixel_size = 0.001
texture = ExtResource("5_g1uf8")
[node name="ParticleSprite2" type="Sprite3D" parent="." unique_id=1076243108]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.042, -0.034, -0.105)
pixel_size = 0.001
texture = ExtResource("6_jdjjl")
[node name="Area3D" type="Area3D" parent="." unique_id=426596211]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" unique_id=2020875183]

View File

@@ -19,11 +19,28 @@ func _ready():
func set_item(i : Item = item):
item = i
if is_node_ready():
%ParticleSprite1.visible = false
%ParticleSprite2.visible = false
%ParticleSprite1.modulate = Color.WHITE
%ParticleSprite2.modulate = Color.WHITE
%ItemIconSprite.texture = null
if i and i.icon:
%ItemIconSprite.texture = i.icon
%ItemIconSprite.pixel_size = SPRITE_SIZE / i.icon.get_width()
else:
%ItemIconSprite.texture = null
for j in range(len(i.get_particles())):
print(i.get_particles()[j])
if j == 0:
%ParticleSprite1.visible = true
%ParticleSprite1.texture = i.get_particles()[j].texture
%ParticleSprite1.modulate = i.get_particles()[j].color
if j == 1:
%ParticleSprite2.visible = true
%ParticleSprite2.texture = i.get_particles()[j].texture
%ParticleSprite2.modulate = i.get_particles()[j].color
func set_state(s := state):
state = s

View File

@@ -8,6 +8,8 @@ const SEPARATOR_SIZE = 0.1
@export var inventory_item_scene: PackedScene
@export var bar: TextureRect
@export var no_tools : bool = false
@export var test_inventory : Inventory
var last_n_tools = -1
@@ -21,20 +23,26 @@ func _ready():
update(GameInfo.game_data.player_data.inventory)
func update(inventory : Inventory):
if len(inventory.items) != len(inventory_item_objects) or last_n_tools != inventory.n_tools:
var items = inventory.items
if no_tools:
items = items.slice(inventory.n_tools, len(items))
if len(items) != len(inventory_item_objects) or last_n_tools != inventory.n_tools:
create_inventory_objects(inventory)
for i in range(len(inventory.items)):
var item : Item= inventory.items[i]
for i in range(len(items)):
var item : Item= items[i]
var object : InventoryItem3D = inventory_item_objects[i]
object.item = inventory.items[i]
object.item = items[i]
if inventory.current_item_ind == i:
object.state = (
InventoryItem3D.State.TOOL if i < inventory.n_tools
else InventoryItem3D.State.ITEM
)
else:
object.state = InventoryItem3D.State.BLACK
if not no_tools:
if inventory.current_item_ind == i:
object.state = (
InventoryItem3D.State.TOOL if i < inventory.n_tools
else InventoryItem3D.State.ITEM
)
else:
object.state = InventoryItem3D.State.BLACK
func create_inventory_objects(inventory : Inventory):
@@ -44,19 +52,29 @@ func create_inventory_objects(inventory : Inventory):
inventory_item_objects = []
for i in range(len(inventory.items)):
var items = inventory.items
if no_tools:
items = items.slice(inventory.n_tools, len(items))
for i in range(len(items)):
var new_inventory_object := (inventory_item_scene.instantiate() as InventoryItem3D)
%Items3D.add_child(new_inventory_object)
new_inventory_object.position.x = -INVENTORY_OBJECT_SIZE * i
if i >= inventory.n_tools:
if i >= inventory.n_tools and not no_tools:
new_inventory_object.position.x -= SEPARATOR_SIZE
inventory_item_objects.append(new_inventory_object)
%Items3D.position.x = (
(len(inventory_item_objects) - 1) * INVENTORY_OBJECT_SIZE + SEPARATOR_SIZE
) / 2
%ItemSeparator.position.x = (
%Items3D.position.x
- (inventory.n_tools) * INVENTORY_OBJECT_SIZE
+ SEPARATOR_SIZE/2
)
%ItemSeparator.visible = not no_tools
if no_tools:
%Items3D.position.x = (
(len(inventory_item_objects) - 1) * INVENTORY_OBJECT_SIZE
) / 2
else:
%Items3D.position.x = (
(len(inventory_item_objects) - 1) * INVENTORY_OBJECT_SIZE + SEPARATOR_SIZE
) / 2
%ItemSeparator.position.x = (
%Items3D.position.x
- (inventory.n_tools) * INVENTORY_OBJECT_SIZE
+ SEPARATOR_SIZE/2
)

View File

@@ -4,6 +4,7 @@ var pause = false : set = set_pause
func _ready():
hide()
Dialogic.timeline_ended.connect(_on_timeline_ended)
func set_pause(p):
if p != pause:
@@ -17,7 +18,7 @@ func set_pause(p):
%Controls.close_controls()
if p :
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif SceneManager.actual_scene.mouse_captured:
elif SceneManager.actual_scene.mouse_captured and Dialogic.current_timeline == null:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
if p:
@@ -30,6 +31,10 @@ func _input(_event):
if Input.is_action_just_pressed("pause"):
pause = not pause
func _on_timeline_ended():
if SceneManager.actual_scene.mouse_captured:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _on_resume_pressed():
pause = false