ajout de la porte et équilibrage des mutations

This commit is contained in:
2026-03-06 18:15:10 +01:00
parent 263f6c42a7
commit 2cd16acd6a
92 changed files with 1420 additions and 582 deletions

View File

@@ -12,6 +12,9 @@
[ext_resource type="PackedScene" uid="uid://b8m537op75gib" path="res://entities/interactables/door/door.tscn" id="8_2f6js"]
[ext_resource type="PackedScene" uid="uid://dj7gp3crtg2yt" path="res://entities/camera/camera.tscn" id="8_fwgig"]
[ext_resource type="Texture2D" uid="uid://rdrhi3r11ey6" path="res://common/icons/square-rounded.svg" id="10_ktnx3"]
[ext_resource type="Texture2D" uid="uid://b752eqq4cm7ve" path="res://common/icons/building-factory-2.svg" id="11_fwgig"]
[ext_resource type="Texture2D" uid="uid://dg00xnpp6ixls" path="res://common/icons/server-2.svg" id="12_mlppq"]
[ext_resource type="Texture2D" uid="uid://1ynlp05wj0hm" path="res://common/icons/rocket.svg" id="13_r4e5h"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qdnee"]
shader = ExtResource("2_ktnx3")
@@ -135,8 +138,7 @@ position = Vector2(-405, -151)
[node name="AstraDoor" parent="Entities" unique_id=2053096538 instance=ExtResource("8_2f6js")]
unique_name_in_owner = true
visible = false
modulate = Color(1, 0, 0, 1)
available = false
icon = ExtResource("11_fwgig")
default_info_title = "ASTRA_FACTORY"
default_info_desc = "ASTRA_FACTORY_TEXT"
@@ -145,18 +147,19 @@ unique_name_in_owner = true
visible = false
position = Vector2(91, -177)
to_scene_id = "BOREA"
icon = ExtResource("12_mlppq")
default_interact_text = "ENTER"
available = true
default_info_title = "BOREA_BASE"
default_info_desc = "BOREA_BASE_DESC_TEXT"
[node name="ShipGarageDoor" parent="Entities" unique_id=1073871193 instance=ExtResource("8_2f6js")]
unique_name_in_owner = true
visible = false
modulate = Color(1, 0, 0, 1)
position = Vector2(91, -177)
to_scene_id = "GARAGE"
icon = ExtResource("13_r4e5h")
default_interact_text = "ENTER"
available = false
default_info_title = "MYSTERIOUS_DOOR"
default_info_desc = "MYSTERIOUS_DOOR_TEXT"

View File

@@ -72,7 +72,7 @@ func _ready():
if e is Plant:
data.add_plant_data(e.data, false)
%AstraDoor.global_position = data.player_spawn
%AstraDoor.global_position = data.player_spawn + Vector2.UP * 100
player.global_position = data.player_position
setup_flagged_properties()
@@ -153,14 +153,14 @@ func save():
data.player_position = player.global_position
GameInfo.save_game_data()
func spawn_object_random_move(object : Node2D):
func spawn_object_random_move(object : Node2D, offset : Vector2 = Vector2.ZERO):
var rng := RandomNumberGenerator.new()
rng.seed = data.region_seed + object.name.hash()
object.position = Vector2(
rng.randf_range(-SPAWN_OBJECT_RANDOM_MOVEMENT,+SPAWN_OBJECT_RANDOM_MOVEMENT),
rng.randf_range(-SPAWN_OBJECT_RANDOM_MOVEMENT,SPAWN_OBJECT_RANDOM_MOVEMENT)
)
) + offset
func setup_flagged_properties():
@@ -177,6 +177,7 @@ func setup_flagged_properties():
%ShipGarageDoor.available = data.state == RegionData.State.SUCCEEDED
%Tutorial.succeded.connect(
func ():
await get_tree().create_timer(1.).timeout
%ShipGarageDoor.available = true
)
"borea":
@@ -230,7 +231,6 @@ func get_chunk_for_coord(tile_coord : Vector2i) -> Chunk:
if chunk.is_generated:
var local_coord = TilesDiffData.get_local_coord(tile_coord, chunk.chunk_coord)
if chunk.is_tile_in_chunk(local_coord):
print(chunk.chunk_coord)
return chunk
return null
@@ -266,4 +266,15 @@ func loot_talion(coord : Vector2i):
10
)
func decontaminate(tiles_coords : Array[Vector2i], save_tiles_diff := true):
if save_tiles_diff :
data.decontamination_tiles_data.update_tiles_diff(tiles_coords, TilesDiffData.TileDiff.PRESENT)
for coord in tiles_coords:
var chunk : Chunk = get_chunk_for_coord(coord)
if chunk:
var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
chunk.decontamination_layer.place_decontamination(local_coord)
#endregion