ajout de la porte et équilibrage des mutations

This commit is contained in:
2026-03-06 18:15:10 +01:00
parent 263f6c42a7
commit 2cd16acd6a
92 changed files with 1420 additions and 582 deletions

View File

@@ -9,76 +9,75 @@ var player : Player
func instantiate_entity(s: PackedScene, entity_position : Vector2):
var entity = s.instantiate() as Node2D
var entity = s.instantiate() as Node2D
add_entity(entity, entity_position)
add_entity(entity, entity_position)
entity.global_position = entity_position
entity.global_position = entity_position
func add_entity(entity : Node2D, entity_global_position : Vector2 = Vector2.ZERO, container : Node2D = entity_container):
if entity.get_parent():
if entity.get_parent().get_parent() is Terrain:
entity.get_parent().get_parent().remove_entity(entity)
else:
entity.get_parent().remove_child(entity)
if entity.get_parent():
if entity.get_parent().get_parent() is Terrain:
entity.get_parent().get_parent().remove_entity(entity)
else:
entity.get_parent().remove_child(entity)
enroll_entity(entity)
enroll_entity(entity)
container.add_child(entity)
entity.global_position = entity_global_position
container.add_child(entity)
entity.global_position = entity_global_position
func enroll_entity(entity : Node2D):
if "terrain" in entity:
entity.terrain = self
if "terrain" in entity:
entity.terrain = self
if entity is Player:
player = entity
if entity is Player:
player = entity
func save_entities() -> Array[EntityData]:
var saved_entities_data : Array[EntityData] = []
for e in entity_container.get_children():
if e is Entity:
var saved_data : EntityData = e.save()
if saved_data:
saved_entities_data.append(saved_data)
return saved_entities_data
var saved_entities_data : Array[EntityData] = []
for e in entity_container.get_children():
if e is Entity:
var saved_data : EntityData = e.save()
if saved_data:
saved_entities_data.append(saved_data)
return saved_entities_data
func load_entities(saved_entities_data : Array[EntityData]):
for static_entity in entity_container.get_children():
enroll_entity(static_entity)
for static_entity in entity_container.get_children():
enroll_entity(static_entity)
for save_data in saved_entities_data:
var entity = save_data.load_entity()
if entity:
add_entity(entity, save_data.position)
for save_data in saved_entities_data:
var entity = save_data.load_entity()
if entity:
add_entity(entity, save_data.position)
func remove_entity(e : Node2D, container : Node2D = entity_container):
if e.get_parent() == entity_container:
container.remove_child(e)
if e.get_parent() == entity_container:
container.remove_child(e)
func create_entity_container() -> Node2D:
var container = Node2D.new()
container.y_sort_enabled = true
var container = Node2D.new()
container.y_sort_enabled = true
add_child(container)
add_child(container)
return container
return container
func drop_item(item: Item, item_position : Vector2, random_displacement_factor = 0) -> ItemObject:
var item_object = ItemObject.new(item)
add_entity(item_object, item_position)
var item_object = ItemObject.new(item)
add_entity(item_object, item_position)
if random_displacement_factor:
var displacement_direction = randf_range(0,2*PI)
var displacement = Vector2.ONE.rotated(displacement_direction) * randf_range(0, random_displacement_factor)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
item_object.position + displacement,
0.2
)
return item_object
if random_displacement_factor:
var displacement_direction = randf_range(0,2*PI)
var displacement = Vector2.ONE.rotated(displacement_direction) * randf_range(0, random_displacement_factor)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
item_object.position + displacement,
0.2
)
return item_object