#57 rework des inputs et actions
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@@ -67,10 +67,16 @@ func get_contamination(point : Vector2) -> float:
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Vector2(point) / float(TERRAIN_IMAGE_GAME_FACTOR)
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- Vector2.ONE / 2
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)
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return contamination.get_pixel(
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int(round(pixel_point.x)),
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int(round(pixel_point.y))
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).r
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if (
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pixel_point.x > 0
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and pixel_point.y > 0
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and pixel_point.x < contamination.get_width()
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and pixel_point.y < contamination.get_height()):
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return contamination.get_pixel(
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int(round(pixel_point.x)),
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int(round(pixel_point.y))
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).r
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return 0
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func get_decontamination_coverage() -> float:
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return ImageTools.get_color_coverage(contamination)
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@@ -5,7 +5,9 @@
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[resource]
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script = ExtResource("2_mgcdi")
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plant_type = ""
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name = "Boule"
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description = ""
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icon = ExtResource("1_dy25s")
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use_zone_radius = 5
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use_energy = 1
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metadata/_custom_type_script = "uid://bypjcvlc15gsm"
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@@ -5,9 +5,9 @@
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[resource]
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script = ExtResource("1_28h2r")
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area_width = 50.0
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area_distance = 50.0
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name = "Shovel"
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description = "Can dig burried seed, and transform mature plants to seeds."
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icon = ExtResource("1_7g3xd")
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use_zone_radius = 50
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use_energy = 1
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metadata/_custom_type_script = "uid://dya38x1h1uiyg"
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@@ -45,6 +45,13 @@ func get_item(ind: int = 0) -> Item:
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return null;
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return items[ind]
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func has_item(item : Item) -> bool:
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return item in items
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func remove_item(item : Item):
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items.erase(item)
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emit_signal("inventory_changed", self)
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func pop_item(ind: int = 0) -> Item:
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var item_removed: Item = items.pop_at(ind)
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emit_signal("inventory_changed", self)
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@@ -55,3 +62,4 @@ func swap_items(item_to_add: Item, ind_to_get: int = 0) -> Item:
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items[ind_to_get] = item_to_add
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emit_signal("inventory_changed", self)
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return item_to_get
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@@ -4,21 +4,20 @@ class_name Item
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@export var name: String
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@export_multiline var description: String
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@export var icon: Texture2D
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@export var use_zone_radius: int = 5
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@export var use_energy: int = 1
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func is_one_time_use():
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return false
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func can_use(_player : Player) -> bool:
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func can_use(_player : Player, zone: Area2D) -> bool:
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return false
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func use_text(_player) -> String:
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func use_text() -> String:
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return ""
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func use_requirement_text() -> String:
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return ""
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func use(_player : Player):
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func use(_player : Player, zone: Area2D):
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return false
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func generate_action_area(_player) -> ActionArea:
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return null
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@@ -13,23 +13,15 @@ class_name Seed
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func _init(_plant_type : PlantType = null):
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plant_type = _plant_type
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func generate_action_area(player : Player) -> ActionArea:
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return ActionArea.new(
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player,
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10
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)
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func use_text(_player) -> String:
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func use_text() -> String:
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return "Plant " + plant_type.name
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func is_one_time_use():
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return true
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func can_use(player : Player) -> bool:
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return not player.planet.is_there_contamination(player.action_area.global_position)
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func can_use(player : Player, zone : Area2D) -> bool:
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return not player.planet.is_there_contamination(zone.global_position)
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func use(player : Player) -> bool:
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if not can_use(player):
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return false
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func use(player : Player, zone : Area2D) -> bool:
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player.play_sfx("dig")
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return player.planet.plant(plant_type, player.action_area.global_position)
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return player.planet.plant(plant_type, zone.global_position)
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@@ -1,35 +1,32 @@
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extends ToolItem
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extends Item
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class_name Shovel
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const USE_INTERVAL = 0.15
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func use_text(_player) -> String:
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return "Dig"
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func use_text() -> String:
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return "Dig"
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func can_use(player : Player) -> bool:
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var areas = player.action_area.get_overlapping_areas()
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for area in areas :
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if area is Plant or area is UndergroundLoot:
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return true
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return false
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func can_use(_player : Player, zone : Area2D) -> bool:
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var areas = zone.get_overlapping_areas()
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for area in areas :
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if area is Plant or area is UndergroundLoot:
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return true
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return false
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func use(player : Player) -> bool:
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if not can_use(player):
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return false
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dig(
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player.action_area.get_overlapping_areas(),
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player
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)
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return true
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func use(player : Player, zone : Area2D) -> bool:
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dig(
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zone.get_overlapping_areas(),
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player
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)
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return true
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func dig(areas: Array[Area2D], player: Player):
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for area in areas :
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if area is Plant:
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player.play_sfx("harvest")
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area.harvest()
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if area is UndergroundLoot:
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player.play_sfx("dig")
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area.dig()
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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for area in areas :
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if area is Plant:
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player.play_sfx("harvest")
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area.harvest()
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if area is UndergroundLoot:
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player.play_sfx("dig")
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area.dig()
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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@@ -1,10 +0,0 @@
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extends Item
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class_name ToolItem
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@export var area_width: float = 50
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func generate_action_area(player : Player) -> ActionArea:
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return ActionArea.new(
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player,
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area_width
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)
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@@ -1 +0,0 @@
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uid://jom8ulyopso
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