#57 rework des inputs et actions

This commit is contained in:
2025-09-05 15:11:29 +02:00
parent 3d0104ed4a
commit 2dc365736f
21 changed files with 490 additions and 358 deletions

View File

@@ -13,23 +13,15 @@ class_name Seed
func _init(_plant_type : PlantType = null):
plant_type = _plant_type
func generate_action_area(player : Player) -> ActionArea:
return ActionArea.new(
player,
10
)
func use_text(_player) -> String:
func use_text() -> String:
return "Plant " + plant_type.name
func is_one_time_use():
return true
func can_use(player : Player) -> bool:
return not player.planet.is_there_contamination(player.action_area.global_position)
func can_use(player : Player, zone : Area2D) -> bool:
return not player.planet.is_there_contamination(zone.global_position)
func use(player : Player) -> bool:
if not can_use(player):
return false
func use(player : Player, zone : Area2D) -> bool:
player.play_sfx("dig")
return player.planet.plant(plant_type, player.action_area.global_position)
return player.planet.plant(plant_type, zone.global_position)

View File

@@ -1,35 +1,32 @@
extends ToolItem
extends Item
class_name Shovel
const USE_INTERVAL = 0.15
func use_text(_player) -> String:
return "Dig"
func use_text() -> String:
return "Dig"
func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func can_use(_player : Player, zone : Area2D) -> bool:
var areas = zone.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player) -> bool:
if not can_use(player):
return false
dig(
player.action_area.get_overlapping_areas(),
player
)
return true
func use(player : Player, zone : Area2D) -> bool:
dig(
zone.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout