#57 rework des inputs et actions
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@@ -26,7 +26,7 @@ func interact(p : Player) -> bool:
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return false
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p.play_sfx("harvest")
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p.delete_item()
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p.delete_item(p.inventory.get_item())
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fill_value += value_per_seed
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if fill_value >= 1.:
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$AnimationPlayer.play("empty")
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