#57 rework des inputs et actions
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@@ -7,6 +7,8 @@ func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
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%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
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update_no_energy_left_info(player.energy)
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%ItemInfo.visible = player.inventory.get_item() != null
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if player.inventory.get_item():
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var item : Item = player.inventory.get_item()
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@@ -34,14 +36,17 @@ func _on_pause_pressed():
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func _on_player_upgraded():
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$AnimationPlayer.play("upgrade")
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func _on_player_action_not_permitted():
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$AnimationPlayer.play("not_permitted")
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$EffectAnimation.play("upgrade")
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func _on_planet_pass_day_started(planet):
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$AnimationPlayer.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
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$AnimationPlayer.play("pass_day")
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await $AnimationPlayer.animation_finished
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$AnimationPlayer.speed_scale = 1
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$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
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$PassDayAnimation.play("pass_day")
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await $PassDayAnimation.animation_finished
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$PassDayAnimation.speed_scale = 1
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func update_no_energy_left_info(energy):
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if energy == 0 and not %NoEnergyLeft.visible:
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%NoEnergyLeft.visible = true
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$NoEnergyLeftAnimation.play("no_energy_left_appear")
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elif energy != 0 and %NoEnergyLeft.visible:
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%NoEnergyLeft.visible = false
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