#57 rework des inputs et actions

This commit is contained in:
Zacharie Guet 2025-09-05 15:11:29 +02:00
parent 3d0104ed4a
commit 2dc365736f
21 changed files with 490 additions and 358 deletions

View File

@ -67,10 +67,16 @@ func get_contamination(point : Vector2) -> float:
Vector2(point) / float(TERRAIN_IMAGE_GAME_FACTOR)
- Vector2.ONE / 2
)
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r
if (
pixel_point.x > 0
and pixel_point.y > 0
and pixel_point.x < contamination.get_width()
and pixel_point.y < contamination.get_height()):
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r
return 0
func get_decontamination_coverage() -> float:
return ImageTools.get_color_coverage(contamination)

View File

@ -5,7 +5,9 @@
[resource]
script = ExtResource("2_mgcdi")
plant_type = ""
name = "Boule"
description = ""
icon = ExtResource("1_dy25s")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"

View File

@ -5,9 +5,9 @@
[resource]
script = ExtResource("1_28h2r")
area_width = 50.0
area_distance = 50.0
name = "Shovel"
description = "Can dig burried seed, and transform mature plants to seeds."
icon = ExtResource("1_7g3xd")
use_zone_radius = 50
use_energy = 1
metadata/_custom_type_script = "uid://dya38x1h1uiyg"

View File

@ -45,6 +45,13 @@ func get_item(ind: int = 0) -> Item:
return null;
return items[ind]
func has_item(item : Item) -> bool:
return item in items
func remove_item(item : Item):
items.erase(item)
emit_signal("inventory_changed", self)
func pop_item(ind: int = 0) -> Item:
var item_removed: Item = items.pop_at(ind)
emit_signal("inventory_changed", self)
@ -55,3 +62,4 @@ func swap_items(item_to_add: Item, ind_to_get: int = 0) -> Item:
items[ind_to_get] = item_to_add
emit_signal("inventory_changed", self)
return item_to_get

View File

@ -4,21 +4,20 @@ class_name Item
@export var name: String
@export_multiline var description: String
@export var icon: Texture2D
@export var use_zone_radius: int = 5
@export var use_energy: int = 1
func is_one_time_use():
return false
func can_use(_player : Player) -> bool:
func can_use(_player : Player, zone: Area2D) -> bool:
return false
func use_text(_player) -> String:
func use_text() -> String:
return ""
func use_requirement_text() -> String:
return ""
func use(_player : Player):
func use(_player : Player, zone: Area2D):
return false
func generate_action_area(_player) -> ActionArea:
return null

View File

@ -13,23 +13,15 @@ class_name Seed
func _init(_plant_type : PlantType = null):
plant_type = _plant_type
func generate_action_area(player : Player) -> ActionArea:
return ActionArea.new(
player,
10
)
func use_text(_player) -> String:
func use_text() -> String:
return "Plant " + plant_type.name
func is_one_time_use():
return true
func can_use(player : Player) -> bool:
return not player.planet.is_there_contamination(player.action_area.global_position)
func can_use(player : Player, zone : Area2D) -> bool:
return not player.planet.is_there_contamination(zone.global_position)
func use(player : Player) -> bool:
if not can_use(player):
return false
func use(player : Player, zone : Area2D) -> bool:
player.play_sfx("dig")
return player.planet.plant(plant_type, player.action_area.global_position)
return player.planet.plant(plant_type, zone.global_position)

View File

@ -1,35 +1,32 @@
extends ToolItem
extends Item
class_name Shovel
const USE_INTERVAL = 0.15
func use_text(_player) -> String:
return "Dig"
func use_text() -> String:
return "Dig"
func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func can_use(_player : Player, zone : Area2D) -> bool:
var areas = zone.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player) -> bool:
if not can_use(player):
return false
dig(
player.action_area.get_overlapping_areas(),
player
)
return true
func use(player : Player, zone : Area2D) -> bool:
dig(
zone.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout

View File

@ -1,10 +0,0 @@
extends Item
class_name ToolItem
@export var area_width: float = 50
func generate_action_area(player : Player) -> ActionArea:
return ActionArea.new(
player,
area_width
)

View File

@ -1 +0,0 @@
uid://jom8ulyopso

View File

@ -26,7 +26,7 @@ func interact(p : Player) -> bool:
return false
p.play_sfx("harvest")
p.delete_item()
p.delete_item(p.inventory.get_item())
fill_value += value_per_seed
if fill_value >= 1.:
$AnimationPlayer.play("empty")

View File

@ -1,41 +0,0 @@
extends Area2D
class_name ActionArea
const OPACITY = 0.4
const ACTIVATED_COLOR = Color.TURQUOISE
const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
var collision_shape : CollisionShape2D = null
var area_width : float
var area_max_distance : float
var player : Player
var activated : bool = false
func _init(
_player: Player,
_area_width : float = 40,
):
player = _player
area_width = _area_width
func _ready():
collision_shape = CollisionShape2D.new()
collision_shape.shape = CircleShape2D.new()
collision_shape.shape.radius = area_width
add_child(collision_shape)
func _process(_delta):
var target_position = get_global_mouse_position() - player.global_position
if Vector2.ONE.distance_to(target_position) > player.max_reach:
target_position = Vector2.ZERO.direction_to(target_position)*player.max_reach
position = target_position
queue_redraw()
func _draw():
draw_circle(
Vector2.ZERO,
area_width,
Color((ACTIVATED_COLOR if activated else DEACTIVATED_COLOR), OPACITY)
)

View File

@ -1 +0,0 @@
uid://btmwjrscevcb1

View File

@ -1,46 +1,32 @@
extends CharacterBody2D
class_name Player
const MAX_REACH_CIRCLE_OPACITY = 0.1
const MAX_REACH = 100
signal player_updated(player: Player)
signal action_tried_without_energy
signal action_not_permitted
signal upgraded
var planet : Planet # mis à jour par la classe Planet
@export var speed = 350
@onready var inventory : Inventory = Inventory.new()
var max_energy : int = 3
var max_reach : int = 100 :
set(v):
max_reach = v
queue_redraw()
var has_just_received_instruction : bool = false # pour récupérer les zones dans les action_area, une frame doit être passée depuis la création de la zone
var controlling_player : bool = true :
set(v):
controlling_player = v
velocity = Vector2.ZERO
var target_interactable : Interactable = null # mis à jour par la classe Interactable
var instruction : Instruction = null
var can_use_item : bool = false :
set(v):
var old = can_use_item
can_use_item = v
if old != can_use_item:
print("emit")
player_updated.emit(self)
var energy : int = max_energy :
set(v):
energy = v
player_updated.emit(self)
var action_area : ActionArea = null :
set(v):
action_area = v
queue_redraw()
@onready var inventory : Inventory = Inventory.new()
@onready var preview_zone : Area2D = null
@onready var action_zone : Area2D = null
func _ready():
player_updated.emit(self)
@ -50,7 +36,7 @@ func _ready():
# Méthode déclenchée par la classe planet
func _start_pass_day():
controlling_player = false
target_interactable = null
instruction = null
# Méthode déclenchée par la classe planet
func _pass_day():
@ -61,100 +47,93 @@ func _end_pass_day():
controlling_player = true
func _process(_delta):
get_input()
move_and_slide()
func _on_inventory_updated(_inventory: Inventory):
emit_signal("player_updated", self)
func _draw():
if action_area:
draw_arc(
Vector2.ZERO,
max_reach,
0.,
2*PI,
30,
Color(Color.WHITE,MAX_REACH_CIRCLE_OPACITY),
1
)
func get_input():
if controlling_player:
var old_velocity=velocity
calculate_direction()
can_use_item = inventory.get_item() and inventory.get_item().can_use(self)
if action_area:
action_area.activated = can_use_item
if target_interactable and target_interactable in $InteractArea2D.get_overlapping_areas():
if target_interactable.can_interact(self):
Pointer.stop_inspect_entity(target_interactable)
target_interactable.interact(self)
target_interactable = null
if Input.is_action_just_pressed("action"):
try_use_item()
if Input.is_action_just_pressed("drop") and inventory.get_item():
drop_item()
if instruction and instruction.can_be_done(self) and not has_just_received_instruction:
instruction.do(self)
instruction = null
move_preview_zone(get_global_mouse_position())
has_just_received_instruction = false
# Sound
if old_velocity.length()==0 and velocity.length()!=0:
play_sfx("move")
else:
velocity = Vector2.ZERO
move_and_slide()
func _on_inventory_updated(_inventory: Inventory):
if inventory.get_item():
setup_preview_zone(inventory.get_item().use_zone_radius)
emit_signal("player_updated", self)
func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
if input_direction.length() != 0:
target_interactable = null
if target_interactable:
input_direction = self.global_position.direction_to(target_interactable.global_position)
instruction = null
if instruction:
input_direction = self.global_position.direction_to(instruction.position)
velocity = input_direction * speed
if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0)
func try_use_item():
if energy == 0:
action_tried_without_energy.emit()
elif not can_use_item:
action_not_permitted.emit()
if energy > 0 and can_use_item:
use_item()
func can_interact(interactable : Interactable):
return interactable.can_interact(self)
func try_interact(interactable : Interactable):
has_just_received_instruction = true
instruction = InteractableInstruction.new(
interactable
)
func try_move(move_to : Vector2):
instruction = MoveInstruction.new(move_to)
func get_item(item : Item):
remove_action_area()
inventory.set_item(item)
var new_action_area = item.generate_action_area(self)
if new_action_area != null :
add_action_area(new_action_area)
play_sfx("pick")
func drop_item():
var item_to_drop = inventory.pop_item()
planet.drop_item(item_to_drop, global_position)
remove_action_area()
play_sfx("drop")
func delete_item():
inventory.set_item(null)
remove_action_area()
func delete_item(item: Item):
inventory.remove_item(item)
func use_item():
var item : Item = inventory.get_item()
var is_item_used = item.use(self)
if is_item_used:
energy -= 1
if item.is_one_time_use():
delete_item()
func try_use_item(item : Item, use_position : Vector2):
has_just_received_instruction = true
setup_action_zone(use_position, item.use_zone_radius)
instruction = ItemActionInstruction.new(
use_position,
item
)
func add_action_area(area : ActionArea):
action_area = area
add_child(action_area)
func preview_can_use_item(item : Item) -> bool:
return can_use_item_on_zone(item, preview_zone)
func remove_action_area():
if (action_area):
remove_child(action_area)
action_area.queue_free()
action_area = null
func can_use_item_on_zone(item : Item, zone: Area2D) -> bool:
return (
inventory.has_item(item)
and (energy - item.use_energy) >= 0
and item.can_use(self, zone)
)
func use_item(item : Item):
print(action_zone.get_overlapping_areas())
if can_use_item_on_zone(item, action_zone):
var is_item_used = item.use(self, action_zone)
if is_item_used:
energy -= item.use_energy
if item.is_one_time_use():
delete_item(item)
func upgrade():
max_energy += 1
@ -164,6 +143,44 @@ func upgrade():
func recharge(amount : int = max_energy):
energy = min(energy + amount, max_energy)
func generate_action_area(radius : int = 0) -> Area2D:
var area2D = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
area2D.add_child(collision_shape)
get_parent().add_child(area2D)
return area2D
func setup_preview_zone(zone_radius : int) -> Area2D:
if preview_zone:
preview_zone.queue_free()
preview_zone = generate_action_area(zone_radius)
return preview_zone
func setup_action_zone(zone_position : Vector2, zone_radius : int) -> Area2D:
if action_zone:
action_zone.queue_free()
action_zone = generate_action_area(zone_radius)
action_zone.global_position = zone_position
return action_zone
func move_preview_zone(zone_position : Vector2):
if preview_zone:
preview_zone.global_position = zone_position
func detect_area_in_preview_zone() -> Array:
return preview_zone.get_overlapping_areas()
func detect_area_in_action_zone() -> Array:
if action_zone:
return action_zone.get_overlapping_areas()
return []
func play_sfx(sound : String):
match sound:
"dig":
@ -176,3 +193,45 @@ func play_sfx(sound : String):
$Audio/AudioStreamPlayer_drop.play()
"move":
$Audio/AudioStreamPlayer_movement.play()
class Instruction:
var position : Vector2
func _init(_pos : Vector2):
position = _pos
func can_be_done(player : Player):
return player.global_position.distance_to(position) < 10
func do(_player : Player):
pass
class MoveInstruction extends Instruction:
pass
class ItemActionInstruction extends Instruction:
var item = Item
func _init(_pos : Vector2, _item : Item):
position = _pos
item = _item
func can_be_done(player : Player):
return player.global_position.distance_to(position) < player.MAX_REACH
func do(player : Player):
player.use_item(item)
class InteractableInstruction extends Instruction:
var interactable = Interactable
func _init(_interactable : Interactable):
interactable = _interactable
position = interactable.global_position
func can_be_done(player : Player):
return player.global_position.distance_to(position) < player.MAX_REACH
func do(player : Player):
interactable.interact(player)

View File

@ -20,32 +20,38 @@
atlas = ExtResource("8_boyg6")
region = Rect2(1140, 345, 141, 128)
[sub_resource type="Resource" id="Resource_lc2xo"]
[sub_resource type="Resource" id="Resource_7sc4i"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("9_e36ub")
name = "Chardi"
description = "This plant remove a lot of contamination around when it becomes mature."
icon = SubResource("AtlasTexture_qt76e")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[sub_resource type="Resource" id="Resource_215e1"]
[sub_resource type="Resource" id="Resource_80cx4"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("9_e36ub")
name = "Chardi"
description = "This plant remove a lot of contamination around when it becomes mature."
icon = SubResource("AtlasTexture_qt76e")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
atlas = ExtResource("8_boyg6")
region = Rect2(1697, 331, 125, 158)
[sub_resource type="Resource" id="Resource_7sc4i"]
[sub_resource type="Resource" id="Resource_e8heu"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("11_x5p1p")
name = "Maias"
description = "This gorgeous flower produce a lot of seeds."
icon = SubResource("AtlasTexture_sri3b")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[node name="Game" type="Node2D"]
@ -81,7 +87,7 @@ position = Vector2(3, 458)
position = Vector2(0, -154)
[node name="Planet" parent="." node_paths=PackedStringArray("import_entities_from_node") instance=ExtResource("6_e8heu")]
loot_items = Array[ExtResource("7_rvswv")]([SubResource("Resource_lc2xo"), SubResource("Resource_215e1"), SubResource("Resource_7sc4i")])
loot_items = Array[ExtResource("7_rvswv")]([SubResource("Resource_7sc4i"), SubResource("Resource_80cx4"), SubResource("Resource_e8heu")])
import_entities_from_node = NodePath("../Entities")
[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("12_qhcbd")]
@ -89,8 +95,6 @@ position = Vector2(2.22, 0)
following = NodePath("../Entities/Player")
[connection signal="pause_asked" from="CanvasLayer/RootGui" to="CanvasLayer/Pause" method="_on_root_gui_pause_asked"]
[connection signal="action_not_permitted" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_action_not_permitted"]
[connection signal="action_tried_without_energy" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_action_tried_without_energy"]
[connection signal="player_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_updated"]
[connection signal="upgraded" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_upgraded"]
[connection signal="day_limit_exceed" from="Planet" to="CanvasLayer/Win" method="_on_planet_day_limit_exceed"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
@ -10,6 +10,53 @@
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="8_n4kem"]
[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://gui/game/pause/assets/icons/player-pause.svg" id="9_2wykm"]
[sub_resource type="Gradient" id="Gradient_id0t5"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.115169, 0.41573, 0.620786, 0.924157)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ykapk"]
gradient = SubResource("Gradient_id0t5")
fill_to = Vector2(1, 1)
repeat = 1
[sub_resource type="Animation" id="Animation_p6blc"]
resource_name = "default"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1.03333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.950568, 0, 0.346412, 1), Color(0.999996, 0.39403, 0.49625, 1), Color(0.950568, 0, 0.346412, 1)]
}
[sub_resource type="Animation" id="Animation_l73to"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.950568, 0, 0.346412, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_l3q4a"]
_data = {
&"RESET": SubResource("Animation_l73to"),
&"default": SubResource("Animation_p6blc")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ek73b"]
atlas = ExtResource("7_n4kem")
region = Rect2(76, 75, 124, 135)
@ -21,6 +68,15 @@ font_size = 20
[sub_resource type="LabelSettings" id="LabelSettings_n4kem"]
font_size = 12
[sub_resource type="Gradient" id="Gradient_2wykm"]
offsets = PackedFloat32Array(0, 0.279476, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_id0t5"]
gradient = SubResource("Gradient_2wykm")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
@ -38,66 +94,14 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_left")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-44.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Effect:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [12.5]
}
[sub_resource type="Animation" id="Animation_n4kem"]
resource_name = "no_energy_left"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_left")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0333333, 0.1, 0.166667, 0.233333, 0.3, 0.366667, 0.433333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [-44.0, -40.0, -44.0, -48.0, -44.0, -40.0, -44.0, -40.0, -44.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.266667),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_id0t5"]
@ -131,52 +135,86 @@ tracks/0/keys = {
"values": [Color(0.0627451, 0.0588235, 0.168627, 0), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"not_permitted": SubResource("Animation_id0t5"),
&"pass_day": SubResource("Animation_ykapk")
}
[sub_resource type="Animation" id="Animation_2wykm"]
resource_name = "upgrade"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.9),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.6, 0.580392, 0, 0), Color(0.600196, 0.581106, 0, 0.392157), Color(0.6, 0.580392, 0, 0)]
}
[sub_resource type="Animation" id="Animation_l3q4a"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nhqnj"]
_data = {
&"RESET": SubResource("Animation_l3q4a"),
&"upgrade": SubResource("Animation_2wykm")
}
[sub_resource type="Animation" id="Animation_w16yr"]
resource_name = "no_energy_left_appear"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Effect:modulate")
tracks/0/path = NodePath("NoEnergyLeft:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.133333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PackedFloat32Array(0.0666667, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0.67451, 0.52549, 0.203922, 0), Color(0.67451, 0.52549, 0.203922, 0.572549), Color(0.67451, 0.52549, 0.203922, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [12.5, -32.0, 12.5]
"values": [Vector2(0, -100), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
[sub_resource type="Animation" id="Animation_mbdxg"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("NoEnergyLeft:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -100)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_p0xoq"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"no_energy_left": SubResource("Animation_n4kem"),
&"not_permitted": SubResource("Animation_id0t5"),
&"pass_day": SubResource("Animation_ykapk"),
&"upgrade": SubResource("Animation_2wykm")
&"RESET": SubResource("Animation_mbdxg"),
&"no_energy_left_appear": SubResource("Animation_w16yr")
}
[sub_resource type="Gradient" id="Gradient_2wykm"]
offsets = PackedFloat32Array(0, 0.279476, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_id0t5"]
gradient = SubResource("Gradient_2wykm")
fill = 1
fill_from = Vector2(0.5, 0.5)
[node name="RootGui" type="Control"]
layout_mode = 3
anchors_preset = 15
@ -189,6 +227,40 @@ size_flags_vertical = 3
mouse_filter = 1
script = ExtResource("1_udau0")
[node name="NoEnergyLeft" type="VBoxContainer" parent="."]
unique_name_in_owner = true
visible = false
modulate = Color(0.950568, 0, 0.346412, 1)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_top = -100.0
offset_bottom = 2.0
grow_horizontal = 2
theme = ExtResource("2_nq5i2")
theme_override_constants/separation = 12
[node name="TextureRect" type="TextureRect" parent="NoEnergyLeft"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
texture = SubResource("GradientTexture2D_ykapk")
expand_mode = 1
stretch_mode = 1
[node name="Label" type="Label" parent="NoEnergyLeft"]
layout_mode = 2
theme = ExtResource("2_nq5i2")
text = "No energy left"
label_settings = ExtResource("4_ujg5r")
horizontal_alignment = 1
vertical_alignment = 1
[node name="BlinkAnimation" type="AnimationPlayer" parent="NoEnergyLeft"]
libraries = {
&"": SubResource("AnimationLibrary_l3q4a")
}
autoplay = "default"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
@ -345,11 +417,6 @@ grow_vertical = 2
mouse_filter = 2
color = Color(0.0627451, 0.0588235, 0.168627, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 0
offset_right = 40.0
@ -366,4 +433,20 @@ grow_vertical = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_id0t5")
[node name="PassDayAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[node name="EffectAnimation" type="AnimationPlayer" parent="."]
root_node = NodePath("../Effect")
libraries = {
&"": SubResource("AnimationLibrary_nhqnj")
}
[node name="NoEnergyLeftAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_p0xoq")
}
[connection signal="pressed" from="MarginContainer/TopRightContent/Pause" to="." method="_on_pause_pressed"]

View File

@ -7,6 +7,8 @@ func _on_player_updated(player:Player):
%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
update_no_energy_left_info(player.energy)
%ItemInfo.visible = player.inventory.get_item() != null
if player.inventory.get_item():
var item : Item = player.inventory.get_item()
@ -34,14 +36,17 @@ func _on_pause_pressed():
func _on_player_upgraded():
$AnimationPlayer.play("upgrade")
func _on_player_action_not_permitted():
$AnimationPlayer.play("not_permitted")
$EffectAnimation.play("upgrade")
func _on_planet_pass_day_started(planet):
$AnimationPlayer.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
$AnimationPlayer.play("pass_day")
await $AnimationPlayer.animation_finished
$AnimationPlayer.speed_scale = 1
$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
$PassDayAnimation.play("pass_day")
await $PassDayAnimation.animation_finished
$PassDayAnimation.speed_scale = 1
func update_no_energy_left_info(energy):
if energy == 0 and not %NoEnergyLeft.visible:
%NoEnergyLeft.visible = true
$NoEnergyLeftAnimation.play("no_energy_left_appear")
elif energy != 0 and %NoEnergyLeft.visible:
%NoEnergyLeft.visible = false

View File

@ -4,7 +4,7 @@
[ext_resource type="Texture2D" uid="uid://bspffyprdywgc" path="res://gui/pointer/assets/cursors/pointer.svg" id="2_q4bvb"]
[ext_resource type="AudioStream" uid="uid://bym03qp4n6vep" path="res://gui/pointer/assets/sounds/click.wav" id="3_kj0cm"]
[ext_resource type="Texture2D" uid="uid://djb52fosgmv4j" path="res://gui/pointer/assets/icons/left_click.svg" id="3_pshoq"]
[ext_resource type="Texture2D" uid="uid://y3083o1fhgn0" path="res://gui/pointer/assets/icons/right_click.svg" id="4_b4uwv"]
[ext_resource type="Script" uid="uid://c2en2hc6a7ils" path="res://gui/pointer/scripts/action_zone.gd" id="4_pshoq"]
[node name="Pointer" type="Node"]
process_mode = 3
@ -37,37 +37,26 @@ z_index = 1
layout_mode = 2
text = "Item"
[node name="Interact" type="HBoxContainer" parent="CanvasLayer/Inspector/Container"]
[node name="Action" type="HBoxContainer" parent="CanvasLayer/Inspector/Container"]
unique_name_in_owner = true
modulate = Color(1, 1, 0.168627, 1)
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Inspector/Container/Interact"]
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Inspector/Container/Action"]
layout_mode = 2
texture = ExtResource("3_pshoq")
[node name="InspectorInteractionText" type="Label" parent="CanvasLayer/Inspector/Container/Interact"]
[node name="ActionText" type="Label" parent="CanvasLayer/Inspector/Container/Action"]
unique_name_in_owner = true
z_index = 1
layout_mode = 2
text = "Take"
horizontal_alignment = 1
[node name="Use" type="HBoxContainer" parent="CanvasLayer/Inspector/Container"]
[node name="ActionZone" type="Sprite2D" parent="CanvasLayer/Inspector"]
unique_name_in_owner = true
modulate = Color(1, 1, 0.168627, 1)
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Inspector/Container/Use"]
layout_mode = 2
texture = ExtResource("4_b4uwv")
[node name="InspectorUseText" type="Label" parent="CanvasLayer/Inspector/Container/Use"]
unique_name_in_owner = true
z_index = 1
layout_mode = 2
text = "Gloubi"
horizontal_alignment = 1
position = Vector2(0, -1)
script = ExtResource("4_pshoq")
[node name="Audio" type="Node" parent="."]

View File

@ -0,0 +1,17 @@
extends Sprite2D
class_name ActionZone
const OPACITY = 0.4
const ACTIVATED_COLOR = Color.TURQUOISE
const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
var radius : int = 0
var active : bool = false
func _draw():
draw_circle(
Vector2.ZERO,
radius,
Color((ACTIVATED_COLOR if active else DEACTIVATED_COLOR), OPACITY)
)

View File

@ -0,0 +1 @@
uid://c2en2hc6a7ils

View File

@ -3,36 +3,62 @@ extends Node
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null
var player : Player :# renseigné par Player
set(v):
# if player:
# player.player_updated.disconnect(update_inspector)
player = v
player.player_updated.connect(
func(p): update_inspector()
)
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
var can_use_item : bool = false
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
%InspectorText.visible = false
%Interact.visible = false
%Use.visible = false
%Action.visible = false
func _input(_event):
if Input.is_action_just_pressed("interact"):
$Audio/Click.play()
if (
player != null
and inspected_entity
and inspected_entity is Interactable
):
var interactable = inspected_entity as Interactable
if interactable.can_interact(player):
player.target_interactable = interactable
if player:
if Input.is_action_just_pressed("move"):
player.try_move(
player.get_global_mouse_position()
)
if Input.is_action_just_pressed("drop"):
player.drop_item()
if Input.is_action_just_pressed("action"):
if can_interact:
var interactable = inspected_entity as Interactable
player.try_interact(interactable)
elif can_use_item:
player.try_use_item(
player.inventory.get_item(),
player.get_global_mouse_position()
)
func _process(_delta):
%Inspector.position = get_viewport().get_mouse_position()
if player:
can_interact = (
inspected_entity
and inspected_entity is Interactable
and player.can_interact(inspected_entity)
)
current_selected_item = player.inventory.get_item()
can_use_item = (
current_selected_item
and player.preview_can_use_item(current_selected_item)
)
if current_selected_item:
%ActionZone.radius = current_selected_item.use_zone_radius
%ActionZone.active = can_use_item
else:
%ActionZone.radius = 0
%ActionZone.queue_redraw()
update_inspector()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
@ -41,24 +67,22 @@ func inspect_entity(entity : InspectableEntity):
update_inspector()
func update_inspector():
print("updated")
%InspectorText.visible = inspected_entity != null
if inspected_entity:
%InspectorText.text = inspected_entity.inspected_text()
if player:
%Interact.visible = inspected_entity and inspected_entity is Interactable and inspected_entity.can_interact(player)
if inspected_entity and inspected_entity is Interactable and inspected_entity.can_interact(player):
%InspectorInteractionText.text = inspected_entity.interact_text()
if can_interact and inspected_entity and inspected_entity is Interactable:
%Action.visible = true
%ActionText.text = inspected_entity.interact_text()
elif can_use_item and current_selected_item:
%Action.visible = true
%ActionText.text = current_selected_item.use_text()
else:
%Action.visible = false
%Use.visible = player.can_use_item
if player.inventory.get_item() and player.can_use_item:
%InspectorUseText.text = player.inventory.get_item().use_text(player)
else:
%Interact.visible = false
%Use.visible = false
%Action.visible = false
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false

View File

@ -12,7 +12,7 @@ config_version=5
config/name="Seeding Planets"
config/description="Seeding planets is a survival, managment and cosy game in which you play a little gardener robot."
config/version="proto-1.2"
config/version="proto-2.0"
run/main_scene="uid://c5bruelvqbm1k"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://df0y0s666ui4h"
@ -48,15 +48,9 @@ move_down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(190, 22),"global_position":Vector2(199, 70),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
action={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(76, 12),"global_position":Vector2(85, 60),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(112, 17),"global_position":Vector2(121, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
drop={
@ -69,6 +63,11 @@ pause={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(231, 25),"global_position":Vector2(240, 73),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]